Chivalry System: Difference between revisions

m (Text replacement - "action speed" to "Attack Speed")
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* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
**Additional 1.5x damage increase before critical hit only applies to combos, Actives, and Special Actives will only receive 100% critical rate.
**Additional 1.5x damage increase before critical hit only applies to combos, Actives, and Special Actives will only receive 100% critical damage.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
** This wears off roughly 1/3 or more of the gauge, depending of how much you charge it.
** This wears off roughly 1/3 or more of the gauge, depending of how much you charge it.