Nobility: Difference between revisions

340 bytes removed ,  6 March 2016
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m (Text replacement - "'''Expert Training Skill Quest'''" to "{{SkillText|SkillQuest|4}}")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class          !! Master !! Level Required  !! SP Cost Per Level !! Alternative !! Skill Requirement
! Class          !! Level Required  !! Skill Requirement
|-
|-
| [[Noblesse]] || Lv. 20 || 60               || 5 || [[Tribute]] || {{SkillText|SkillQuest|4}}
| [[Noblesse]] || 60 || {{SkillText|SkillQuest|4}}
|}
|}
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! Additional Gauge Gained !! Additional Gauge Chance !! Skill Cooldown Reduction per CP Consumed<br>(Excluding Hyper/Wedding skills)
! Additional Gauge Gained !! Additional Gauge Chance !! Skill Cooldown Reduction per CP Consumed<br>(Excluding Hyper/Wedding skills)
|-
|-
| align="left" | 1 || rowspan="2" | 60 || 5% || rowspan="7" | 1 || 5% || -0.2 Seconds
| align="left" | 1 || 60 || ??% || rowspan=3 | 1 || ??% || -0.2 Seconds
|-
|-
| align="left" | 2 || 7.5% || 7.5% || -0.3 Seconds
| align="left" | 2 || ?? || ??% || ??% || -0.3 Seconds
|-
|-
| align="left" | 3 || 63 || 10% || 10% || -0.4 Seconds
| align="left" | 3 || ?? || 20% || 20% || -0.8 Seconds
|-
| align="left" | 4 || 67 || 12.5% || 12.5% || -0.5 Seconds
|-
| align="left" | 5 || 71 || 15% || 15% || -0.6 Seconds
|-
| align="left" | 6 || 75 || 17.5% || 17.5% || -0.7 Seconds
|-
| align="left" | 7 || 79 || 20% || 20% || -0.8 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Despite the skill reducing cooldowns depending on the amount of CP used, no Combination Skill uses less than 10 CP, thus making the effect always reduce cooldowns by 8 seconds at level 7.
*Despite the skill reducing cooldowns depending on the amount of CP used, no Combination Skill uses less than 10 CP, thus making the effect always reduce cooldowns by 8 seconds at level 3.
*After the 09/24/2015 KR update, chaining [[Fantasy Impromptu - 1st Movement]] with [[Fantasy Impromptu - 2nd Movement|2nd Movement]] will decrease the CP cost for "2nd Movement"
*After the 09/24/2015 KR update, chaining [[Fantasy Impromptu - 1st Movement]] with [[Fantasy Impromptu - 2nd Movement|2nd Movement]] will decrease the CP cost for "2nd Movement"


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