Apocalypse: Difference between revisions

210 bytes removed ,  22 June 2016
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**In PvP, Apocalypse will prioritize the enemy attacking Add for its attack target.
**In PvP, Apocalypse will prioritize the enemy attacking Add for its attack target.
*Cooldown will activate as soon as Apocalypse is summoned. If one uses it and lets it attack for the entire duration without dismissal, there will only be 120 seconds of cooldown when the summon runs out of time.
*Cooldown will activate as soon as Apocalypse is summoned. If one uses it and lets it attack for the entire duration without dismissal, there will only be 120 seconds of cooldown when the summon runs out of time.
*Apocalypse's attacks are all very lag-sensitive. If used on a dungeon with a lagging leader, his animations will constantly lag and his dismissal attack might end before it deals any damage whatsoever.
*Apocalypse's attacks are all very lag-sensitive. If used on a dungeon with a lagging leader, its animations will constantly lag and its dismissal attack might end before it deals any damage whatsoever.
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*The animation of '''Apocalypse''' can be bugged by skills such as Airelinna or by title effects such as The Children of the Wind.
 
== Trivia ==
*Apocalypse is one of the three summon Hyper Active skills currently in the game, being the second after [[Code: Empress]]'s [[Code: Thunderbolt]] and followed by [[Optimus]]'s [[High-mobile Mech Volt MX]].
*Animation of '''Apocalypse''' can be bugged by skills like: both Airelinna or by title: The Children of the Wind.
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