Shooting Star: Difference between revisions

113 bytes removed ,  24 November 2016
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== Tips and Details ==
== Tips and Details ==
*Three extra missiles will be fired while in [[Awakening Mode]]. Three more missiles can be fired if the Awakened skill trait was selected or if the passive [[Endless Chase]] was learned.  
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead.
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening.  
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,124% Magical Damage when used in Awakening. If the passive [[Endless Chase]] is learned, the skill can deal up to 12,978% Magical Damage.  
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,124% Magical Damage when used in Awakening. If the passive [[Endless Chase]] is learned, the skill can deal up to 12,978% Magical Damage.  
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
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*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
**However, more missiles will usually be directed to closer targets.
*With [[Endless Chase]], the number of missiles is increased to 15 and 18 in in Awakening Mode.
**With '''Shooting Star - Fury Mode''', it is still 15 normally, but 21 in Awakening Mode.
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