Solace: Difference between revisions

1,274 bytes added ,  2 December 2016
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*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's '''[Mark of Judgement]''' still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's '''[Mark of Judgement]''' still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
**As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.
**As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.
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==Boss: Solace (Halted Sun's Memory)==
*'''Teleport:''' Solace can blink across the map at will.
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by launching targets.
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Solar Flare:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.
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