Freiturnier: Difference between revisions
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[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | [[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | ||
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br> | Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br> | ||
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of Berserk Mode are: | When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are: | ||
*The standard 20% damage increase from Awakening Mode. | *The standard 20% damage increase from Awakening Mode. | ||
*'''Infinite cannonball supply''' ([[File:TTTiny.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected). | *'''Infinite cannonball supply''' ([[File:TTTiny.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected). | ||
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*[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a 50% chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads. | *[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a 50% chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads. | ||
**[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''. | **[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''. | ||
***[[File:FPTiny.png]] [[Fatal Phantom]]'s [[Imagination of Death]] will increase Magical Damage when in '''Berserk Mode'''and if HP is under 60%, always Awaken to '''Berserk Mode'''. | ***[[File:FPTiny.png]] [[Fatal Phantom]]'s [[Imagination of Death]] will increase Magical Damage when in '''Berserk Mode''' and if HP is under 60%, always Awaken to '''Berserk Mode'''. | ||
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken ('''Berserk Mode''' giving the highest Reduction output). | *[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken ('''Berserk Mode''' giving the highest Reduction output). | ||
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