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Every character in Elsword has their own unique features that set them apart from other characters.


A special system for Chung which utilize the usage of cannonballs to aid him in combat.


Chung's old ammunition supply icon. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot use only one. Many of Chung's X.png attacks use ammo too.

To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos, such as Z.pngZ.png(DZ.png)Z.png.

Each job path has Passives that will aid you with Cannonball management:

After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.

Berserk Mode

Chung's third awakening bead. Empty and full
Note Chung's change of appearance in Berserk Mode

Chung's third awakening bead starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The base benefits of Berserk Mode are:

Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:

  • CCTiny.png Comet Crusader's Berserker's Strength increases Physical Damage, Max HP, and Max MP based on the number of beads used to Awaken. (Berserk Mode giving the highest Stat Boost output).
  • DCTiny.png Deadly Chaser's Tussle Technique grants a chance to enter Berserk Mode when Awakening with 1 or 2 Beads.
    • DCTiny.png Deadly Chaser's Intense Showtime reduces the MP cost and Cooldown of Skills while in Berserk Mode.
      • FPTiny.png Fatal Phantom's Phantom Shooter makes Cannonball commands to inflict [Chaser's Mark],
        Hitting foes with this Debuff using Cannonball Skills will grant you [Prepared Chaser] Buff,
        Increasing both Awakening Charge rate and the chance to enter Berserk Mode when Awakening with 1 or 2 Beads.
        • FPTiny.png Fatal Phantom's Death Wish will increase Magical Damage while in Berserk Mode and also,
          If HP is under 60%, any Awakening is guaranteed to activate Berserk Mode.
  • TTTiny.png Tactical Trooper's Reaction Gloves increases Damage Reduction based on the number of beads used to Awaken.
    (Berserk Mode giving the highest Reduction output).

List of Cannonball Related Skills


Scare Chase.png
Scare Chase

Reload 1 Cannonball

Use 1 Cannonball


Reload 1 Cannonball

Reload 3 Cannonballs

Siege Shelling

Reload 1 Cannonball

Use 0~7 Cannonballs


Use 4 Cannonballs

Aiming Shot.png
Aiming Shot

Use 1 Cannonball

Fury Guardian/
Iron Paladin
Comet Crusader

Sudden Burster

Use 1 Cannonball

Lunatic Fury

Use 3~6 Cannonballs

Artillery Nova.png
Artillery Nova

Use 1 Cannonball

LD - Earthquake.png
Land Demolisher - Earthquake (Force)

Use 3 Cannonballs


Use 0~1 Cannonballs

Crack Crusher

Use 1 Cannonball

Shooting Guardian/
Deadly Chaser/
Fatal Phantom

Dual Buster

Reload 1 Cannonball

Deadly Shot

Use 3 Cannonball

AS Quantum Ballista.png
Artillery Strike - Quantum Ballista (Force)

Use 6 Cannonballs

Shooting Star (Force)

Use 3 Cannonballs

Rumble Shot

Use 1 Cannonball

Heavy Railgun

Use 1 Cannonball

Comet Crasher

Use 3~6 Cannonballs

Rapid Cannon.png
Rapid Cannon

Use 3~6 Cannonballs

Exciting Crash

Use 1 Cannonball

Shelling Guardian/
Tactical Trooper/

Dread Chase

Use 3~5 Cannonballs

Impact Detonation

Use 3~6 Cannonballs

Magnum Shot.png
Magnum Shot

Use 3 Cannonball

Use 2 Cannonballs

Chaos Cannon

Use 1~5 Cannonballs

Carpet Bombing (Force)

Use 0~6 Cannonballs

Tactical Field (Force)

Reload 6 Cannonballs

Artillery Strike - Missile Shower

Use 6 Cannonballs

Cannon Strike.png
Cannon Strike

Reload 6 Cannonballs
Reload 6 Enhanced Cannonballs

Cannon Prison

Use 1 Cannonball

Fatal Cannon

Use 1 Enhanced Cannonball

List of Cannonball Related Combos

Guardian Comet Crusader Fatal Phantom Centurion
ZZZX Use 1~6 Cannonballs ^vZZ Use 1 Cannonball XZZ Use 1 Cannonball X Reload 1 Cannonball
ZZvZ Reload 1 Cannonball >>^ZX Use 1~7 Cannonballs XX Use 1 Cannonball
XX Reload 1 Cannonball >>XXX Use 1 Cannonball >>ZZ Reload 1 Cannonball
XXX Use 1 Cannonball ZZXXX Use 1 Cannonball >>ZZX Use 1 Cannonball
XXZX Use 1~6 Cannonballs ZZXX Reload 1 Cannonball
>>X Use 1 Cannonball >>XX Reload and Use 1 Cannonball
>>^X Use 1 Cannonball >>^XX Use 1 Cannonball
Heavy Stance X Use 1 Cannonball >>XZ Use 1 Cannonball
Recovery X Use 1 Cannonball

Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the Z.pngZ.pngZ.png combo), he switches to a guarding stance which gives 40% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.

While guarding, Chung can counterattack.

  • Press Z.png to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
  • Press X.png to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the Z.png attack is used instead.

Heavy Tanking

While Countering, is possible for Chung to reset his Heavy Stance hit count, allowing him to withstand a theorically infinite number of hits.
To perform this, perform any counter or use a Skill right as Chung is struck by an attack, this will interrupt Chung's action and refresh his Heavy Stance.

  • This is easier done with Z.png Counter or Skills, furthermore, attacks that hit extremely fast are the easiest to continually tank, provided the player has a quick finger.
  • Comparatively, X.png Counter is the hardest since it provides Invulnerability, which will ruin the sequence if used frames out of tempo, however, the Cannon Burst will occur everytime Chung resets Heavy Stance, potentially inflicting huge damage agaisnt nearby Super Armored enemies.

Some job paths have Passives that will enhance Heavy Stance:

Non-flinch attacks don't contribute to Heavy Stance's hit threshold, but their damage will still be lowered nonetheless.

Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.

Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press X.png to shoot the floor and flinches foes, if no Cannonballs are avaible, Z.png counter is used. If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down.

If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies.

Both variants deal 430% Magical Damage.

Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
Icon - Chung.png
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) x% chance of not using cannonball (Max: 40%)

Tips and Details

  • Strangely, Chung's combo Heavy Stance's can withstand hits by behind, whereas Iron Paladin's Guard Heavy Stance cannot.
  • Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
  • Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
  • If Chung activates a Special Active when he's attacked while guarding with Heavy Stance, the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.
  • Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.


  • Oddly, "Freiturnier" is German for "free tournament."
  • When awakened, Chung shouts special actives' names instead of calmly stating them.
  • Chung was the first character to have a system related to consuming a certain number of awakening beads.


Date Changes
04/21/2016 05/18/2016
  • Specialization A socket effectiveness decrease amount increased.
10/13/2016 11/23/2016
  • Specialization A cap decreased from 30% to 20%.
  • Starting matches with 3 cannonballs in PvP removed.
08/23/2018 09/06/2018
  • Heavy Stance's damage decrease decreased from 67% to 40%.

Character Systems

Way of the Sword

When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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