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Thousand Star: Difference between revisions
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**The mass release is only possible if a target is selected by hitting them after the gear is summoned. | **The mass release is only possible if a target is selected by hitting them after the gear is summoned. | ||
**The gear will not function if a mass release is attempted without selecting a target. | **The gear will not function if a mass release is attempted without selecting a target. | ||
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum or Induction, Fusion mode. | |||
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | *The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | ||
**After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | **After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | ||
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP. | **The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP. | ||
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball) | |||
== Trivia == | == Trivia == |