Shooting Star: Difference between revisions

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| align="left" | [Enhanced] || 18% || 134%
| align="left" | [Enhanced] || 19% || 133%
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr:  556*12}}}}% ({{formatnum:{{#expr:  134*12}}}}% in PvP) Magical Damage. When awakened it can deal up to {{formatnum:{{#expr:  556*15}}}}% ({{formatnum:{{#expr:  134*15}}}}% in PvP) Magical Damage.
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr:  556*12}}}}% ({{formatnum:{{#expr:  133*12}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr:  556*15}}}}% ({{formatnum:{{#expr:  133*15}}}}% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr:  556*3}}}}% ({{formatnum:{{#expr:  134*3}}}}% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr:  556*3}}}}% ({{formatnum:{{#expr:  133*3}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (556*12)*1.4}}}}% ({{formatnum:{{#expr:  (134*12)*1.4}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr:  (556*15)*1.4}}}}% ({{formatnum:{{#expr:  (134*12)*1.5}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr:  (556*3)*1.4}}}}% ({{formatnum:{{#expr:  (134*3)*1.4}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (556*12)*1.4}}}}% ({{formatnum:{{#expr:  (133*12)*1.4}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr:  (556*15)*1.4}}}}% ({{formatnum:{{#expr:  (133*12)*1.5}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr:  (556*3)*1.4}}}}% ({{formatnum:{{#expr:  (133*3)*1.4}}}}% in PvP) Magical Damage.
*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
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