Halls of Water: Difference between revisions

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**When in awakening its range, speed, and damage is increased.   
**When in awakening its range, speed, and damage is increased.   
**While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted.
**While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted.
**He can cancel this attack on his own after the first two strikes and chain with another attack, including another '''Dark Sword Combo'''.


*'''Black Fire Claw''': Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
*'''Black Fire Claw''': Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
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**Beware that if he is interrupted while doing an attack he can immediately start another.
**Beware that if he is interrupted while doing an attack he can immediately start another.
*Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
*Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
*When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
*Entangle and Stunned [[Status Effects]] will not prevent him from attacking.
*Entangle and Stunned [[Status Effects]] will not prevent him from attacking.


===Tactics===
===Tactics===


==Boss Drops==
==Boss Drops==
716

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