Plasma Cutter/ModA: Difference between revisions

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*'''[Mod] Plasma Cutter''' can deal a total of {{formatnum:{{#expr: 303*48}}}}% ({{formatnum:{{#expr: 97*48}}}}% in PvP) Magical Damage. With '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (303*48)*1.4}}}}% ({{formatnum:{{#expr: (97*48)*1.4}}}}% in PvP) Magical Damage.
*'''[Mod] Plasma Cutter''' can deal a total of {{formatnum:{{#expr: 303*48}}}}% ({{formatnum:{{#expr: 97*48}}}}% in PvP) Magical Damage. With '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (303*48)*1.4}}}}% ({{formatnum:{{#expr: (97*48)*1.4}}}}% in PvP) Magical Damage.
*This skill can attack enemies behind Aisha if they are close enough.
*This skill can attack enemies behind Aisha if they are close enough.
*Aisha will maintain her invincibility frames if this skill is extended.
*Aisha will be in super armor if this skill is extended.
*A memorized Plasma Cutter cannot be extended.
*A memorized Plasma Cutter cannot be extended.
*Unlike the original [[Plasma Cutter]], the end motion is unavoidable by pressing walk/backwalk/dash commands. While she's still invincible at this state, she is left open for enemies to get closer to her.
*Unlike the original [[Plasma Cutter]], the end motion is unavoidable by pressing walk/backwalk/dash commands. While she's still invincible at this state, she is left open for enemies to get closer to her.
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