Attributing Equipment: Difference between revisions

They need to revamp light so that its effect isn't cut down so easily just by having 100 light resistance.
(This is Infinity Sword's staple. D: Also, there are people who stack against this until it hits 500 Wind Resistance.)
(They need to revamp light so that its effect isn't cut down so easily just by having 100 light resistance.)
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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). There is also the possibility of petrifying knocked down enemies, aggravating the situation by prolonging the damage penalty to knocked down enemies.
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). There is also the possibility of petrifying knocked down enemies, aggravating the situation by prolonging the damage penalty to knocked down enemies. Unfortunately, it does not take a high amount of light resistance to cause this defect.




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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with most characters, but works especially well with characters that have multiple hit moves or characters that use MP constantly, like [[Rune Slayer|Rune Slayers]], [[Infinity Sword|Infinity Sword]], [[Void Princess|Void Princesses]], and [[Code Empress|Code Empresses]].  
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with most characters, but works especially well with characters that have multiple hit moves or characters that use MP constantly, like [[Rune Slayer|Rune Slayers]], [[Infinity Sword|Infinity Sword]], [[Void Princess|Void Princesses]], and [[Code Empress|Code Empresses]].  
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