Blood Mastery: Difference between revisions

228 bytes removed ,  23 February 2019
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| {{SkillType|P}} When using Blood Hit skills, gain an increase to the damage reduction stat. After using Blood Hit skills 3 times, gain a barrier that nullifies a certain amount of damage.
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| {{SkillText|SurvivalInstinct}}
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Blood Mastery
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*When your HP becomes less than 1 by receiving more than 10% of your HP in damage within 2 seconds, remove all debuffs and receive a buff that will recover HP while remaining invincible for a certain duration.
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*Use certain number of skills while the buff is activated to survive. (Hyper Active, Extreme Heavenly Love, Iron Body - Strong excluded)
Survival Instinct
*When [Blood Mastery] effect is on cooldown, damage reduction increase.
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== Tips and Details ==
== Tips and Details ==
*Great for survivability in late-game dungeons where many attacks can easily do over half of a player's HP.
*Revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
**Since the barrier can only absorb one hit, it is very weak against powerful multi-hit attacks.
**[[Seal of Time]] can also work, though it must be cast after this passive has already started its countdown to death, as otherwise, the Seal will take priority.
*Low cost Blood Hit skills such as [[Brutal Cutter]] can help tremendously in keeping a shield active at all times.
**Strangely, [[Injection Stigma]] is also capable of triggering this passive despite being an Active skill.
*In KR, revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
**[[Seal of Time]] can also work, though it must be casted after this passive has already started its countdown to death, as otherwise the Seal will take priority.
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