Supersonic: Difference between revisions

580 bytes added ,  3 September 2019
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| [Enhanced] || 21.6 Seconds
| [Enhanced] || 21.6 Seconds
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|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Normal !! colspan=2 | DP Mode (3 DMP)
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 795*9 + 5276}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44*1.15 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 213*9 + 1413}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
|}
*Damage values listed are all against bosses.
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*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of a mob's current health.
*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of a mob's current health.
*In PvP, the damage will be inflicted as if they were a mob.
*In PvP, the damage will be inflicted as if they were a mob.
*'''Supersonic''' can deal up to {{formatnum:{{#expr: 795*9 + 5276}}}}% ({{formatnum:{{#expr: 213*9 + 1413}}}}% in PvP) Magical Damage on bosses. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% ({{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% in PvP) Magical Damage.
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