Brandish Breaker: Difference between revisions
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*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%. | *The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%. | ||
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%. | *Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%. | ||
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