Trapping Ranger: Difference between revisions

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'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down (Explosion Trap can work too if positioned correctly).
'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down (Explosion Trap can work too if positioned correctly).
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{{CZ}} 110% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 130% Phy. Damage <br>
{{CZ}} 140% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 200% Phy. Damage <br>
{{CZ}} 200% Phy. Damage <br>
1,932

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