Heavy Field/ModA: Difference between revisions

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! rowspan=2 | Level Required !! rowspan=2 | Field<br>(Magical) !! colspan=2 | [[Status Effects/Heavy Field|Heavy Field]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Field<br>(Magical) !! colspan=2 | [[Status Effects/Heavy Field|Heavy Field]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Damage Received Increase !! Duration
! Damage Increase !! Duration
|-
|-
| align="left" | 99 || 5834% || 15% || 10 Seconds || 240 MP || 22 Seconds
| align="left" | 99 || 5834% || 15% || 10 Seconds || 240 MP || 22 Seconds
|}
*Field prevents enemies from dashing or jumping.
*Heavy Field will also Flattens targets briefly upon casting.
=== {{PvE}} (03/12/2020 KR Patch) ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Field<br>(Magical) !! colspan=2 | [[Status Effects/Heavy Field|Heavy Field]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Damage Increase !! Duration
|-
| align="left" | 99 || 5834% || 10% || 10 Seconds || 240 MP || 22 Seconds
|}
|}
*Field prevents enemies from dashing or jumping.
*Field prevents enemies from dashing or jumping.
Line 101: Line 113:
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
*{{nerf|Damage Increase decreased.}}
|-
| 03/12/2020 || - || colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
|}
|}
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