User:Kenny/sandbox: Difference between revisions

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== First Class Advancement ==
== Miscellaneous ==
{{JobChange|RC}}
 
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== Skill Tree ==
{{:Skill Tree: Rusty Child}}
 
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== Additional Combos  ==
{{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Combo
! width="50%" |Description
! width="30%" |Damage
|-
| [[File:RustyChildCombo1.png]]
| '''Tree Toss'''
After performing her dash jump attack, Laby will throw a tree stump at a diagonal angle downwards.
|
{{CDRU}} <br>
{{CZ}} 183% Phy. Damage<br>
{{CX}} 326% Phy. Damage
|-
| [[File:RustyChildCombo2.png]]
| '''Puddle Stomp'''
After performing her neutral air kick, Laby will dive straight down to the ground.
|
{{CU}} <br>
{{CZ}} 163% Phy. Damage<br>
{{CZ}} 197% Phy. Damage + 189% Phy. Damage
|}
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== Growth ==
[[File:GrowthGauge.png|right|thumb|200px|Growth Gauge, empty (left) and full (right).]]
Upon advancing to '''Rusty Child''' a new gauge will appear next to your Skill Slot, consisting of a blue flower with empty petals representing '''Growth''' stages.<br><br>Gain one stage per <font color="fa77ba">'''[Laby's Friend?]'''</font> skill used while a <font color="#ff2bad">'''[Memory of the Forest]'''</font> is on the field, up to a maximum of 5.<br>Enhances the response attack and sacrifice attack for each Growth stage.<br>Growth stages also affect certain passives.<br><br>Gaining Growth has a cooldown of 2 seconds, and only one <font color="#ff2bad">'''[Memory of the Forest]'''</font> can be active on the field at any time. Sacrificing one will always consume all '''Growth''' stages from the gauge. If a <font color="#ff2bad">'''[Memory of the Forest]'''</font> skill is in a [[Transcendence]] Skill Slot, it will only gain damage on its initial summoning attack. <font color="#ff2bad">'''[Memory of the Forest]'''</font> skills also do not go on cooldown until they are sacrificed. Additionally, any response skill will always gain the effect of 1 Growth stage at minimum when used.<br><br>
<font color="#ff2bad">'''[Memory of the Forest]'''</font> skills include [[Poco...!]], [[Wooki...!]], [[Zumyu...!]] and [[Bibi...!]].<br><font color="fa77ba">'''[Laby's Friend?]'''</font> skills include all other Special Active skills, except those gained at [[Laby]]'s Base class.<br>'''Growth''' specifically affects the passives [[Not Alone]], [[Awakened Will: Daydreamer]] and [[Equivalent Exchange]].


== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Laby}}"
! KR !! NA !! PvE !! PvP
|-
| 02/21/2019 || - || colspan=2 align="left" |
*{{buff|Growth gain cooldown decreased}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Growth gain cooldown decreased}}
|}
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== Skills  ==
{{:Rusty Child/Skills}}
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== Gallery ==
:''Full Gallery: [[Laby/Gallery]]
=== Artwork ===
<gallery widths=150px heights=150px>
File:Portrait - Rusty Child.png|'''Rusty Child''''s Portrait.
</Gallery>
== Miscellaneous ==
<gallery widths=150px heights=150px>
File:RustyChildPose.png|Idle Pose and Promo avatar.
File:RustyChildReady.gif|Ready Animation.
File:Rustychildeye.png|Rusty Child's Eyes.
</Gallery>
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== Trivia ==
== Trivia ==
*'''Laby''' is relatively similar to her base appearance, but many of the plant-like features already present are shown to be overtaking her body in this path.
**The small vines on her back gain thorns and grow into a nearly tail-like appearance, and the bright blue flower bud on her chest has bloomed open, revealing a dark purple flower.
*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame.
*Strangely, despite both the [[Sentimental Point System|Awakening Skill]] and [[Crunch N' Munch]] using the same thorn vines this path is entirely based around, this path deals Physical damage, not Magical. The same goes for various of the black aura effects used in attacks like {{CU}}{{CZ}}{{CZ}} and [[Oopsie!]], which again clash with the damage type used for those same effects in [[Splashy Splashy]].
*Unlike most other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change, similarly to the Overheat/Blood Hit mechanic granted to [[Weapon Taker]] and [[Dark Knight]] respectively.
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== test ==
== test ==
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