Supersonic: Difference between revisions

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|-  
! {{PvE}}  
! {{PvE}}  
| 30.75% HP + 5276% || {{formatnum:{{#expr: 795*9 + 5276}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44*1.15 round2}}}}%
| 30.75% HP + 5,276% || {{formatnum:{{#expr: 795*9 + 5276}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44*1.15 round2}}}}%
|-
|-
! {{PvP}}  
! {{PvP}}  
| 30.75% HP + 1413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
| 30.75% HP + 1,413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
|}
|}
*Non-boss damage assumes no defense and 100% HPs.
*Non-boss damage assumes no defense.
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== Tips and Details ==
== Tips and Details ==
*Damage dealt based on opponent's HP is still affected by defense.
*Damage dealt based on opponent's HP is still affected by defense.
*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of a mob's current health.
*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of their current health.
*In PvP, the damage will be inflicted as if they were a mob.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.  
*The PvP on Boss tooltip is completely useless, since nothing is considered as a Boss in PvP.
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