Maximum Strike: Difference between revisions

Overlimit passive doesn't increase special actives's cooldown anymore
m (Text replacement - "09/24/2015 || -" to "09/24/2015 || 03/03/2016")
(Overlimit passive doesn't increase special actives's cooldown anymore)
Line 103: Line 103:
*If the final Spatiotemporal Body is canceled by being hit as you press the skill key, it will not fire, and the skill's remaining cooldown will override the interval CD. It will also not recover any MP upon expiring.
*If the final Spatiotemporal Body is canceled by being hit as you press the skill key, it will not fire, and the skill's remaining cooldown will override the interval CD. It will also not recover any MP upon expiring.
*The skill's cooldown starts straight away but is not visible until the last Spatiotemporal Body is fired. However, if you fire out all the Spatiotemporal Body after the skill's cooldown has already reached 0, it will count the whole skill's cooldown again.
*The skill's cooldown starts straight away but is not visible until the last Spatiotemporal Body is fired. However, if you fire out all the Spatiotemporal Body after the skill's cooldown has already reached 0, it will count the whole skill's cooldown again.
*With '''Heavy''' and '''Overlimit''''s effects, the skill has an incredible cooldown of 42.12 seconds, the longest cooldown out of all offensive Special Active skills. Only [[Battle Magician]]'s [[Magical Makeup]] has a longer cooldown.
**Both [[Time Control]] and [[Seal of Time]] can luckily mitigate most of this cooldown.
**Interestingly enough, the massive cooldown is almost as long as the skill's duration, making it less likely for you to accidentally re-trigger the cooldown by firing the last Spatiotemporal Body between it expiring and the skill's cooldown reaching 0.
<br>
<br>


74

edits