Siege Mode: Difference between revisions
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Minor (After testing, only Hawk Eye appears to influence Siege damage anymore.)
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*** Highest damage output would be 7,780% using Siege X with [[Siege Swift]] passive. (180 MP Cost) | *** Highest damage output would be 7,780% using Siege X with [[Siege Swift]] passive. (180 MP Cost) | ||
*** However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost) | *** However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost) | ||
== Updates == | == Updates == | ||
''Post KR Dec.13 2012 patch'': | |||
*Both Z and X shots naturally pierce once allowing them to hit two targets. | |||
*All passives now apply to Siege X, not just Siege Swift. | |||
*Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | |||
''Post KR Jan.17 2013 patch:'' | |||
*Knockback force from Siege Z reduced. | |||
*''Post NA June 4 2013 patch:'' | ''Post KR June.27 2013 update'' | ||
*Skill Tree revamp increased max skill level to 20. | |||
*Values have been changed accordingly to match the new Skill levels. | |||
*Only [[Hawk Eye]] passive now influences the damage of this skill. | |||
''Post NA June 4 2013 patch:'' | |||
*Knockback force from Siege Z reduced. | |||
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