Tactical Field - Raid: Difference between revisions

MP recovery interval corrected, description and table changes
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(MP recovery interval corrected, description and table changes)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TF Raid.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TF Raid.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung summon out a field that will damage any target within the field during initial summon(1hit). While Chung and/or his allies are inside the field, they will given MP per every 1.6 Seconds and increased damage. Upon usage, all of Chung normal and "Reverse Siege" shells will be fully reloaded.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Chung and all allies within the field get a damage bonus and recover MP every 1.6 seconds.
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<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-style="border-style: solid; border-width: 1px; background-color:#99CCFF" align="center"
|-style="border-style: solid; border-width: 1px; background-color:#99CCFF" align="center"
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|- align="center"
|- align="center"
| [[Tactical Trooper]]
| [[Tactical Trooper]]
| Lv20
| Lv. 20
| 45
| 45
| 4
| 4
| [[Tactical Field - Endurance]]
| [[Tactical Field - Endurance]]
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
| '''Skill Level'''
| '''Skill Level'''
| '''Level Required'''
| '''Level Required'''
| '''Inital Hit'''
| '''Magic Damage'''
| '''MP Regeneration'''
| '''MP Recovery/1.6s'''
| '''Increased Damage'''
| '''Damage Bonus'''
| '''Duration'''
| '''Duration'''
| '''MP Usage'''
| '''MP Usage'''
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| 45
| 45
| 653%
| 653%
| +10 MP every 2 Seconds
| +10 MP
| 15%
| 15%
| rowspan="20" | 8 Seconds
| rowspan="9" | 8 seconds
| rowspan="20" | 150 MP
| rowspan="9" | 150 MP
| rowspan="20" | 17 seconds
| rowspan="9" | 17 seconds
|- align="center"
|- align="center"
| align="left" | 2
| align="left" | 2
| 45
| 45
| 682%
| 682%
| +11 MP every 2 Seconds
| +11 MP
| 16%
| 16%
|- align="center"
|- align="center"
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| 48
| 48
| 712%
| 712%
| +12 MP every 2 Seconds
| +12 MP
| 17%
| 17%
|- align="center"
|- align="center"
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| 52
| 52
| 741%
| 741%
| +13 MP every 2 Seconds
| +13 MP
| 18%
| 18%
|- align="center"
|- align="center"
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| 56
| 56
| 771%
| 771%
| +14 MP every 2 Seconds
| +14 MP
| 19%
| 19%
|- align="center"
|- align="center"
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| 60
| 60
| 800%
| 800%
| +15 MP every 2 Seconds
| +15 MP
| 20%
| 20%
|- align="center"
|- align="center"
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| 64
| 64
| 829%
| 829%
| +16 MP every 2 Seconds
| +16 MP
| 21%
| 21%
|- align="center"
|- align="center"
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| ??
| ??
| ??
| ??
| +18 MP every 2 Seconds
| +18 MP
| ??
|- align="center"
| align="left" | 10
| ??
| ??
| ??
| ??
|- align="center"
| align="left" | 11
| ??
| ??
| ??
| ??
|- align="center"
| align="left" | 12
| ??
| ??
| ??
| ??
| ??
|}
|}
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