Template:SkillText: Difference between revisions

m
Undo revision 718052 by ED Senne (talk) Well that didn't work
m (Undo revision 718052 by ED Senne (talk) Well that didn't work)
Tag: Undo
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== Skill Traits ==
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
| Empowered = Damage increased to {{{2|}}}%
  | Empowered = Damage increased to {{{2|}}}%
| Gigantic = Skill size increased to {{{2|}}}%
  | Gigantic = Skill size increased to {{{2|}}}%
| Light ={{#switch:{{{2|}}}
  | Light ={{#switch:{{{2|}}}
| ECP = ECP Usage decreased to {{{3|}}}%
    | ECP = ECP Usage decreased to {{{3|}}}%
| MP/DP = MP/DP Usage decreased to {{{3|}}}%
    | MP/DP = MP/DP Usage decreased to {{{3|}}}%
| #default = MP Usage decreased to {{{2|}}}%
    | #default = MP Usage decreased to {{{2|}}}%
}}
  }}
| Heavy = Damage increased to 144%<br>Cooldown increased to 120%
  | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
  | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
  | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
  | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
| Critical = {{#switch:{{{2|}}}
  | Critical = {{#switch:{{{2|}}}
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
    | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
| Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
    | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
}}
  }}
| Haste = Cooldown decreased to {{{2|}}}%
  | Haste = Cooldown decreased to {{{2|}}}%
| Regenerating (1) = {{#switch:{{{2|}}}  
  | Regenerating (1) = {{#switch:{{{2|}}}  
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
    | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
| #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
    | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
}}
  }}
| Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
  | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
  | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
| Evil = Skill will burn {{{2|}}} MP per hit
  | Evil = Skill will burn {{{2|}}} MP per hit
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
  | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
  | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
  | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
| Absorbing =MP Gain of the skill increased to {{{2|}}}%
  | Absorbing =MP Gain of the skill increased to {{{2|}}}%
| Persistent =Skill will reduce {{{2|}}} KD per hit
  | Persistent =Skill will reduce {{{2|}}} KD per hit
| Awakened = Skill changed to be {{{2|}}}
  | Awakened = Skill changed to be {{{2|}}}
| Persistent2 = Range and duration increased to {{{2|}}}%
  | Persistent2 = Range and duration increased to {{{2|}}}%
}}<noinclude>
}}<noinclude>


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