Tenebrous Equipment: Difference between revisions

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=== Individual Effects ===
=== Individual Effects ===
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Set Name !! Effects  
! Set Name !! Effects  
|-
|-
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Each armor piece will gain additional effects based on their enhancement level, starting from +10.
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Set Name !! Effects  
! Set Name !! Effects  
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tasma Aura !! Tenebrous Aura
! Tasma Aura !! Tenebrous Aura
|-
|-
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{| border="1" style="border-collapse: collapse;" cellpadding=5
{| border="1" style="border-collapse: collapse;" cellpadding=5
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Reforge<br>Stage !! colspan=5 | Requirement
! rowspan=3 | Reforge<br>Stage !! colspan=5 | Requirement
|-
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
|-
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tenebrous<br>Aura !! Tasma<br>Energy !! Refinement Level<br>Transfer Coupon
! Tenebrous<br>Aura !! Tasma<br>Energy !! Refinement Level<br>Transfer Coupon
|-
|-
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=== Identifiable Effects ===
=== Identifiable Effects ===
{| border="1" style="border-collapse: collapse;"
{| border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
|-
|-
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<br>
<br>
{| border="1" style="border-collapse: collapse; text-align: center" cellpadding=5
{| border="1" style="border-collapse: collapse; text-align: center" cellpadding=5
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=2 | Operation !! colspan=4 | Operation Cost
! rowspan=2 | Operation !! colspan=4 | Operation Cost
|-
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! ED !! Magic Crystal !! Tenebrous Aura !! Tasma Aura
! ED !! Magic Crystal !! Tenebrous Aura !! Tasma Aura
|-
|-
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== Updates ==
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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