Cannonball: Difference between revisions

168 bytes removed ,  19 June 2022
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m (Text replacement - "{{HBSkills}}" to "{{SkillNav - Heavy Barrel}}")
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{Damage
|dmg=193, 410, 1021
|pvp_dmg=73, 155, 389
|hits=1, 1, 1
|empowered=true
|range_max=1.5
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5 round2}}}}% || {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5*1.25 round2}}}}%
| {{#var: range_total_damage}} || {{#var: range_total_damage_empowered}}
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.55 round2}}}}% || {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.5*1.25 round2}}}}%
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_empowered_pvp}}
|}
|}
*Assuming the current bug and fully charged.


=== Miscellaneous ===
=== Miscellaneous ===
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== Tips and Details ==
== Tips and Details ==
*Currently bugged, Air Shot and Explosion damage are increased by 1.08 times and 1.09 times instead of 1.2 times.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*The '''Air Bullet''' counts as a projectile and can be absorbed.