Thousand Star: Difference between revisions
→Tips and Details
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***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | ***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | ||
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there. | ***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there. | ||
***When use against Dark Nephilim in [[5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away | ***When use against Dark Nephilim in [[5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward | ||
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode. | **When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode. | ||
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation. | **After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation. |