Cure: Difference between revisions

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**Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from '''Cure''', the reason is the healing comes from the blue smoke that '''Cure''' generates after being used that has an certain range.  
**Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from '''Cure''', the reason is the healing comes from the blue smoke that '''Cure''' generates after being used that has an certain range.  
*The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.
*The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.
*Strangely, Instant HP/MP Recovery that increase by DMP can splash to all member whose sequence is after you in the party.
*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order.
**For example, if all party member stand together and with 3 DMP, 1st member can get 55% recovery, 2nd member can get splash from 1st member and get 70% recovery, 6th member can get splash from 1st ~ 5th member and even get 130% recovery.
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party.
**If without DMP, everyone get 40% recovery.<br>
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==Trivia==
==Trivia==