Weapon Imprint System: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 134: Line 134:
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP)
| 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
Line 146: Line 147:
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
|-
|-
| align="left" | Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
Line 158: Line 159:
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
|-
|-
| align="left" | Decrease Recovery Item Cooldown by 𝑥% (Max 30%) {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
135

edits