Weapon Imprint System: Difference between revisions
no edit summary
Lennywhere (talk | contribs) No edit summary |
Lennywhere (talk | contribs) No edit summary |
||
Line 134: | Line 134: | ||
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% | | align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) | | align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) | ||
| 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | |||
|- | |- | ||
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% | | align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% | ||
Line 146: | Line 147: | ||
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8% | | align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8% | ||
|- | |- | ||
| align="left" | Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) | | align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% | | align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% | ||
Line 158: | Line 159: | ||
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15% | | align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15% | ||
|- | |- | ||
| align="left" | Decrease Recovery Item Cooldown by 𝑥% | | align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]% | | align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]% |