Weapon Imprint System

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Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.

General Information

The Imprint System window.

The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Common (rare), Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.

Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, and Vestige of Soul - Requiem weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, the Vestige of Soul - Requiem weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.

How to use it

The system can be accessed by talking to Asella in Camp: Aurora.

Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 2,400,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.

Imprint Effects

Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)

The full list of available options for each slot are listed below.

Condition

Effect Value/Availability
Rare Elite Unique
After attacking with commands/actives 𝑥 times 15 / 20 / 25 10 No.png
When attacking with commands/actives No.png No.png Yes.png
When using a Flexibility Skill Yes.png Yes.png No.png
When using a Tenacity skill Yes.png Yes.png No.png
When using a Strength skill No.png Yes.png No.png
When using a Bravery skill No.png Yes.png No.png
When using a Special Active skill No.png No.png Yes.png
When using a Hyper Active skill Yes.png Yes.png Yes.png
When using 1st Stage Master skill Yes.png No.png No.png
When using 2nd Stage Master skill Yes.png No.png No.png
When using 3rd Stage Master skill No.png Yes.png No.png
When using 4th Stage Master skill No.png Yes.png No.png
When using 1st, 2nd Stage Master skill Yes.png No.png Yes.png
When using 3rd, 4th Stage Master skill No.png Yes.png Yes.png
When using Master skill No.png Yes.png Yes.png
When attacking a target with over x% HP 90% / 80% / 70% 60% / 50% / 40% 30% / 20% / 10%
When attacking a knocked down target Yes.png No.png No.png
When defeating a monster Yes.png Yes.png Yes.png
When attacked No.png Yes.png Yes.png
When attacked by a boss Yes.png Yes.png No.png
When inflicted with a debuff Yes.png No.png No.png
When knocked down Yes.png No.png No.png
When getting up Yes.png No.png No.png
Every 𝑥 seconds outside of combat 15 10 5
Every 𝑥 seconds 30 / 25 20 / 15 15 / 10
When dashing No.png No.png Yes.png
When jumping No.png Yes.png Yes.png
When pressing the awakening key No.png No.png Yes.png
When Transcendence buff activates No.png Yes.png Yes.png
When HP drops below 𝑥% 10% / 20% 30% / 40% 50% / 60%
When MP drops below 𝑥% 10% / 20% 30% / 40% 50% / 60%
When recovering 𝑥% HP 90% / 80% 70% / 60% 50% / 40%
When recovering 𝑥% MP 90% / 80% 70% / 60% 50% / 40%
When using a consumable No.png No.png Yes.png
When Pet skill is used Yes.png No.png No.png
When gaining ED No.png No.png Yes.png

Probability

Value
Rare Elite Unique
1~10% 11~20% 21~30% /
[3*Enhancement Stats]%

Effect

Effect Value
Rare Elite Unique
Increase Physical Attack by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Attack by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Critical by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Critical Damage by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Maximize by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Additional Damage by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Defense Ignore by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Damage to Bosses by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Action Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Movement Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Jump Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase All Speeds by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) 1% / 2% / 3% 4% / 5% / 6% 7% / 8%
Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase HP by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Physical Defense by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Defense by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease Damage from Bosses by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Recovery Item Effectiveness by 𝑥% 1% / 3% / 5% 7% / 9% / 11% 13% / 15%
Decrease Recovery Item Cooldown by 𝑥% (Max 30%) 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase party's Damage Reduction by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10% / [1*Enhancement Stats]%
Recover party's HP by 𝑥% per second (Dungeon Only) 2% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Recover party's MP by 𝑥% per second (Dungeon Only) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Decrease nearby enemy's element resistance by 𝑥 15 / 20 / 25 30 / 35 / 40 45 / 55 / [5*Enhancement Stats]

Imprint Stones

Type Rare Elite Unique
Image Name Image Name Image Name
Crimson EngravingStoneRed1.png Crimson Common Imprint Stone EngravingStoneRed2.png Crimson Refined Imprint Stone EngravingStoneRed3.png Crimson Shining Imprint Stone
Indigo EngravingStoneBlue1.png Indigo Common Imprint Stone EngravingStoneBlue2.png Indigo Refined Imprint Stone EngravingStoneBlue3.png Indigo Shining Imprint Stone
Gold EngravingStoneYellow1.png Gold Common Imprint Stone EngravingStoneYellow2.png Gold Refined Imprint Stone EngravingStoneYellow3.png Gold Shining Imprint Stone


Tips and Details

  • While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
    • The Crimson stones do not provide any CP regardless of their effect.
    • The Indigo stones provide more CP the higher the probability you receive from them is, as long as the Gold stone grants CP.
    • The Gold stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
  • The "Every x seconds" effects will occur once immediately when the dungeon starts, rather than having to wait for their listed time to have passed first.
  • Likely unintentionally, certain Crimson stone effects such as "Every x seconds" and "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows the "Every 20 seconds" crimson effect to ensure the buff triggers every time the cooldown ends, regardless of your Indigo stone's probability (as even a low probability is likely to trigger within the first second at the rate the effect tries to activate).


Updates

Date Changes
KR NA
07/16/2020 08/12/2020
  • Weapon Imprint System added


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