Plingchu - A small organic sprout creature that burrows itself in the ground. It will pop out when players approach it. It comes in a green and slightly larger red variant.
Leaf Wind: They will spin the leaf on their head and fire a wave of wind.
Bomeba - A species of sentient mushroom.
Cap Smack: It can take of its mushroom cap and smack you with it.
Dive Spore: It will dive at you doing several hits and spread its spores.
Tough Pimpim - A large hermit crab like creature with an elaborate shell.
Shell Smack: Smack players with its spiky shell.
Abandon Shell: It will perform its spike attack flee from its shell, revealing himself as a normal Pimpim.
Dying Spike: Upon being defeated its shell will fire spikes out of its side inflicting bleed on anybody next to it. This will also perform again if it abandons its shell.
Pimpim - A small hermit crab with a thorn sticking out of its shell.
Leap Attack: Will hurt anybody it comes in contact with when it leaps around.
Thorn Shot: It will fire its thorn in a parabolic arc.
Dying Thorn: Will typically fire a thorn once it had been defeated.
Alboko Furyta - A large beast that lives in the forest.
Lunge: It will perform a short lunge and ram you.
Ram: It will charge forward with one powerful ram.
Note:
Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
CODE_C_Proto - Nasod security robots.
Energy Spike: Stab with its robotic appendage.
Jet Trust: Rearrange itself into a jet and propel itself forward into players.
Note:
Only appears on Normal mode.
CODE_D_Proto - A D grade miner Nasod. Reprogrammed for combat functionality.
Energy Spike: Stab with its robotic appendage.
Jet Trust: Rearrange itself into a jet and propel itself forward into players.
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小Boss
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Dekal Furyta - A mechanized version of the Alboko Furyta.
Lunge: It will perform a short lunge and ram you.
Ram Combo: It will charge forward then do a backflip attack.
Electro Shock: It will charge its tail with electricity and create three bolts of lightning which loosely home onto targets in front of it.
Note:
Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
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障碍
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障碍介绍
Water Flow - Flowing water that will take you off the cliff into the lower area.
Energy Flow - A tube transporting resources from place to place. Standing on these will drag you forward.
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Boss
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Science Dekal - A Nasod scientist working with Solace to illegally extract Diceon Stones from the mines.
Cube Release: Deka will release 8 energy cubes as projectiles in a 180° arc.
Cube Explosion: Dekal will release energy cubes onto the ground as it moves, releasing blue energy fields that will damage anyone standing on it.
The energy field does not deal damage normally but subtracts an un-resistible amount directly from your HP.
Diceon Explosion: Dekal will move towards a platform and release a strong energy wave that covers the entire stage, the only safe place is the Diceon Shield that Dekal emits around himself. The platform will emit a ring of light before he begins to move.
Dekal Wave: Dekal will move towards the center of the stage and release a shockwave that will travel across the ground in both directions. This activates his Decison's Mana shield.
Decision's Mana: Dekal can create a shield to reduce the amount of damage he takes. Performed at the start of the battle and after Dekal Wave.
Note:
Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.