15-6 悲愿之祭坛

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15-6.png

悲愿之祭坛

位于传送门中央的祭坛。原本用于祈求前往艾里奥斯的人平安归来的场所,如今只剩下一片断壁残垣。
介绍
艾尔搜查队经过白鬼之城到达了中央传送门。与波尔德的最终决战在等待着他们。
15-6new.png
适当入场等级
99
战斗力限制
1500000
进入需求
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副本地图
File:15-6map.png
说明
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  • Up to 6 players can enter (minimum 3 players required to enter)

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
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Boss
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怪物图片 Boss介绍 攻击方式
15-6-1 boss.png 波尔德 - 白鬼军团的叛军领袖。在阿耶吉尔普灵魂力量的加持下,蓝色恶魔巨兽的力量远超以往。
  • Counter Designation: Berthe stands upright and sends out a blue, purple or red howl. This does not deal damage, but for 45 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with Silence. He will always use Counter Designation again afterwards.
  • Claw Strikes: Berthe slashes at a player up to two times with his claws.
  • Ice Carve: Berthe slashes at a player twice, then smashes the ground to send out a wave of ice in front, launching players away.
  • Ice Beam: Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free.
  • Ice Pillars: Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting Frostbite on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Upon reaching 150x HP and any time afterwards, Berthe will perform the Counter Designation twice, targeting two skill tiers at once.
  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
15-6-2 boss.png 暴走的波尔德 - 主导权之争释放了灵魂蕴含的真正能量。波尔德与它旧时主君的力量融合,暴走为一尊鬼魂似的巨像。
  • Counter Designation: As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with Silence.
  • Grab: Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
  • Swipe: A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
  • Wing Ray: Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing. Afterwards, he will use Soul Interference; with waves corresponding to the beam fired appearing on the same side.
  • Soul Interference:The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on one side and ones of darkness on the other. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed otherwise.
  • Ice Pillars: Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
  • Soul Fragments: Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • The Counter Designation UI will automatically change depending on Berthe's health:
    • 240~210x HP: Red
    • 150~120x HP: Blue, Purple
    • 90~60x HP: Purple, Red
    • 30~15x HP: Blue, Purple, Red
  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
15-6-3 boss.png 破碎者 - 主导权冲突的最后,失控暴走释放的结界里是破碎魂魄熔为一体却两者皆非的存在。
  • Ice Pillars: The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
  • Aiming Shot: The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
  • Orb Release: The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
  • Mass Orb Release: The boss teleports to the top-left platform and immediately performs an enhanced version of Orb Release, sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
  • Demon Lasers: The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
  • Orb Call: Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
    • Light Orb: Removes both the "light" and "dark" debuffs from the player and grants the player a Light Aura buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the Dark Cage.
    • Dark Orb: Traps players in a Dark Cage 3 seconds after absorbing the orb's effects, inflicting 15 seconds of Potion Sickness and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the Light Aura buff.
  • Heal: The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the Dark Orb the last time it spawned.
  • Flame: The boss will go into the background and use Orb Call, while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the Dark Cage will create a barrier which prevents people inside it from dying. Players with the Light Aura buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the Dark Cage automatically after this attack.
  • When below 150x HP:
    • Dance of Light and Darkness: An enhanced version of Mass Orb Release. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found here. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
    • Delayed Demon Lasers: Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • "Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
  • "Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)

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副本对话
传说武器
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Icon Name Stats Enhancement Bonuses
15-6 Raid Weapon - Sword.png15-6 Raid Weapon - Staff.png15-6 Raid Weapon - Bow.png15-6 Raid Weapon - Blade.png15-6 Raid Weapon - Drones.png15-6 Raid Weapon - Cannon.png15-6 Raid Weapon - Spear.png15-6 Raid Weapon - Claymore.png15-6 Raid Weapon - Dynamo.png15-6 Raid Weapon - Dual Weapon.png15-6 Raid Weapon - Guns.png15-6 Raid Weapon - Pendulum.png15-6 Raid Weapon - Mirror.png Vestige of Soul - Weapon of Requiem

Lv99 Weapon:

[Unidentified Stats]

[Unidentified Stats]

[Unidentified Stats]

Adaptation +5%

Enhancement +10: Physical/Magical Attack Power +10%
Enhancement +11: Physical/Magical Attack Power +Lv.10
Enhancement +12: Polarize +7%
Enhancement +13: Critical Damage +10%

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Boss掉落物BGM
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Image Name Boss Character Stats
Soul Crown
Soul Crown
Annihilator
Common

Face Accessory (Top):
Adaptation +2%
Awakening Charge Speed +5%
Upon awakening, Physical/Magical Attack Power +5%

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music080_boss

li_boss_raid015

li_boss_raid016


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画廊
花絮
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  • 紧随野性蚕食的白鬼之城的加载界面,出现在该副本加载界面的是接下来的三个角色怒炎武者始源女皇以及彗星十字军
  • 该副本的副本名致敬了与波尔德经典大战的战场,沛塔奉献之祭坛的副本名。正如那次战斗一样,该副本的背景里也有着一个相似能量配色的传送门正居当中。
  • 波尔德在一阶段中出现的许多攻击方式与当年的战斗十分相似,不过这些招数为了适应他现在更敏捷的四足形态做了一些调整。这些招数包括猛扑爪击寒冰切割,还有他的招牌技能——寒冰爆裂咆哮
  • 一阶段的背景配乐作为旧版波尔德BOSS战的主题背景配乐混音重置版,是艾丽西昂塔CODE-玛雅之后第一首游戏自制的BOSS战主题配乐。
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更新
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Date Changes
KR NA
08/13/2020 -
  • Altar of Wishes added.
08/27/2020 09/23/2020
  • Stage 2
    • Soul fragment HP adjusted and are now vulnerable to debuffs.
    • Ice pillars now vulnerable to debuffs.
  • Stage 3
    • Ice pillars now vulnerable to debuffs.
    • Dark Cage now vulnerable to debuffs.
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副本
场景