Icon | Title | Discovery | Obtain | Description | Stats |
---|---|---|---|---|---|
Open Fire | Defeat Chaos Circle 50 times | Defeat Chaos Circle 700 times | Watch out! Chaos Circles will open fire. | Upon attacking, 5% chance to begin Chaos Circle Bombardment at the target. Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. ( Enemy DebuffBind) (Cooldown 30 sec.) | |
Entrance to the Demon Realm | Clear Labyrinth of Ruin and achieving all of the following once:
|
Clear Labyrinth of Ruin and achieving all of the following 50 times:
|
The door to the Demon Realm is at the end of this labyrinth. | Adaptation +2% (Dungeon) MP Cost -3% All Skill Cooldown -3% | |
Sentinel Unit | Clear Guardian's Forest and achieving all of the following once:
|
Clear Guardian's Forest and achieving all of the following 50 times:
|
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. | Adaptation +2% (Dungeon) Upon attacking, 3% chance of Arrow Attack from Sentinel Unit. | |
Forginay's Fruit | Defeat Forginay once | Defeat Forginay 50 times | The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. | When hit by a killing blow, leave 1 HP and become Self BuffInvincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon) When hit by a killing blow, leave 1 HP and become Self BuffInvincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Match) | |
Key to Victory | Defeat Sentinel Guardians once | Defeat Sentinel Guardians 50 times | Key to Victory? It's simple. Know your enemies' weakness and survive. | Damage dealt to Boss Monsters +10% (Dungeon) Recovery Item Effectiveness +5% (Dungeon) Adaptation +2% (Dungeon) | |
Critical Presence | Clear Dark Elves' Outpost 3 times | Defeat Trap Device 1000 times | A title given to adventurers that showed distinct presence by destroying or falling into traps. | Critical +5% Critical Damage +5% Damage Received from Critical Hits +10% | |
Renowned Hero | Clear Forsaken Spirit Asylum Once | Clear Forsaken Spirit Asylum 50 times | Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. | Damage Reduction +3% Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks) | |
Corrupt Identity | Clear Forsaken Spirit Asylum 3 times | Clear Forsaken Spirit Asylum 50 times | Whose side am I on? Mine? Yours? | Adaptation +2% (Dungeon) Physical/Magical Attack increase by 5% when there is more than 200 MP ( Self BuffCorrupt Identity) | |
Drifter | Clear Shadow Vein Once | Clear Shadow Vein 50 times | You just drift around Shadow Vein not knowing what can be obtained. | Adaptation +3% (Dungeon) Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon) Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Match) MP Cost -5% (Dungeon) | |
Mark of Greed | Clear Shadow Vein 5 times without consuming Resurrection Stones | Clear Shadow Vein with 30 hits or less 50 times | Nothing else mattered. Only finding the most beautiful and mystical gems. | Max HP -10% Max MP +50 |