Trapping Ranger: Difference between revisions
→Additional Combos
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| '''Erendil Combo''' | | '''Erendil Combo''' | ||
Rena kicks twice, unleashes the Blade of Erendil to slash twice, and ends with a stab that pulls back and knocks down. | Rena kicks twice, unleashes the Blade of Erendil to slash twice, and ends with a stab that pulls back and knocks down. | ||
*The first stab on the | *The first stab on the last Z can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down. | ||
*If Calculated Strike is active, the last hit no longer knocks down. | |||
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down. | |||
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{{CZ}} 120% Phy. Damage <br> | {{CZ}} 120% Phy. Damage <br> | ||
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| '''Jump Dash Stab''' | | '''Jump Dash Stab''' | ||
Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash. | Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash. | ||
* | *Trapping Ranger's ^Z and >>^Z have been changed to an Erendil slash. | ||
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{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> |