Aceldama: Difference between revisions
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__NOTOC__{{Languages|Aceldama}} | __NOTOC__{{Languages|Aceldama}} | ||
{{#ev:youtube|CXWH37UZAuc|400|right}} | |||
{{#ev:youtube| | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:Aceldama.png]] | | [[File:Aceldama.png]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Fire multiple missiles into the air that rain down ahead. | ||
|- | |- | ||
| | | | ||
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| {{SkillText|True|1.2}} | | {{SkillText|True|1.2}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | | ! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Number of<br>Missiles !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Bullet Attack<br>(Physical) !! Blast<br>(Magical) | ! Bullet Attack<br>(Physical) !! Blast<br>(Magical) | ||
|- | |- | ||
| align="left" | 20 || 824% || -% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds | |||
| align="left" | 20 || 824% || -% | |||
|- | |- | ||
| align="left" | [Enhanced] || 989% || 1732% | | align="left" | [Enhanced] || 989% || 1732% | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=3 | Reversed Aceldama !! Empowered Aceldama | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect | ||
|- | |- | ||
| | | {{SkillText|Reversed|80|150}} || 240 MP || 30 Seconds || {{SkillText|Empowered|130}} | ||
|} | |} | ||
<br> | <br> | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 989 + | | {{formatnum:{{#expr: 989 + 1732}}}}% || {{formatnum:{{#expr: (989 + 1732)*19}}}}% || {{formatnum:{{#expr: (989 + 1732)*1.3}}}}% || {{formatnum:{{#expr: (989 + 1732)*19*1.3}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 301 + 528}}}}% || {{formatnum:{{#expr: (301 + 528)*19}}}}% || {{formatnum:{{#expr: (301 + 528)*1.3}}}}% || {{formatnum:{{#expr: (301 + 528)*19*1.3}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | | valign="top" | | ||
===[[Fatal Phantom]]=== | ===[[Fatal Phantom]]=== | ||
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| width="40" | [[File:SI_INSHOW.png]] | | width="40" | [[File:SI_INSHOW.png]] | ||
| align="center" width="150" | [[Intense Showtime]] | | align="center" width="150" | [[Intense Showtime]] | ||
|- | |||
| width="40" | [[File:Gas_Piston_System.png]] | |||
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}} | |||
|} | |||
| valign="top" | | |||
===[[Centurion]]=== | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[Image:ConvertedWarhead.png]] | |||
| align="center" width="150" | [[Modified Warhead]] | |||
|- | |||
| width="40" | [[Image:Reload.png]] | |||
| align="center" width="150" | [[Reload Mastery]] | |||
|} | |} | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*If there are platforms in the bombing zone, the rockets may strike them. | *If there are platforms in the bombing zone, the rockets may strike them. | ||
*The rockets will follow paths. | |||
*'''Aceldama''' will not trigger [[Phantom Shooter]]'s [Hunter's Mark] effect. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood." | *"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood." | ||
== | <br> | ||
* | |||
== Old Version == | |||
<div style="float: right;">{{#ev:youtube|cy92n4tAzkg|300}}</div> | |||
*In the past, '''Aceldama''' was a Special Active skill which caused 12 missiles to rain around Chung. | |||
<br> | <br> | ||