Brutal Swing: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 51: | Line 51: | ||
! colspan=2 | Light Brutal Swing !! colspan=2 | Heavy Brutal Swing | ! colspan=2 | Light Brutal Swing !! colspan=2 | Heavy Brutal Swing | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown | ||
|- | |- | ||
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 16.8 Seconds | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 16.8 Seconds | ||
Line 74: | Line 72: | ||
| {{formatnum:{{#expr: 44*35}}}}% || {{formatnum:{{#expr: 44*22*6}}}}% || {{formatnum:{{#expr: 44*35*1.44}}}}% || {{formatnum:{{#expr: 44*22*6*1.44}}}}% | | {{formatnum:{{#expr: 44*35}}}}% || {{formatnum:{{#expr: 44*22*6}}}}% || {{formatnum:{{#expr: 44*35*1.44}}}}% || {{formatnum:{{#expr: 44*22*6*1.44}}}}% | ||
|} | |} | ||
*Average | *Average hit count assumes 35 hits. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *This skill will drag non-super armor targets along with it. | ||
* | *A normal-sized target that can be dragged for the entire length of the skill will take a total of 35 hits. | ||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div> | <div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div> | ||
*In the past, '''Brutal Swing''' was a Tenacity Special Active skill which had Chung ram | *In the past, '''Brutal Swing''' was a Tenacity Special Active skill which had Chung ram forward and swing his cannon. | ||
<br> | <br> | ||