Red Screen: Difference between revisions

543 bytes added ,  2 September 2021
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Red Screen (Physical) !! Red Screen Duration !! Max Hits !! MP Usage !! Cooldown
! Mode !! Red Screen (Physical) !! colspan=2 | Red Screen !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Screen Duration !! Confusion Duration
|-  
|-  
! colspan=6 | Normal
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 249% || rowspan=2 | 2 Seconds || rowspan=2 | ? || rowspan=2 | 90 MP || rowspan=2 | 7 Seconds
| '''{{PvE}}''' || 249% || rowspan=2 | 2 Seconds || rowspan=2 | 0.5 Seconds (Est.) || rowspan=2 | 11 || rowspan=2 | 90 MP || rowspan=2 | 7 Seconds
|-
|-
| '''{{PvP}}''' || 79%
| '''{{PvP}}''' || 79%
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! colspan=6 | [Enhanced]
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 249% || rowspan=2 | 2 Seconds || rowspan=2 | ? || rowspan=2 | 90 MP || rowspan=2 | 7 Seconds
| '''{{PvE}}''' || 249% || rowspan=2 | 2 Seconds || rowspan=2 | 0.5 Seconds (Est.) || rowspan=2 | 11 || rowspan=2 | 90 MP || rowspan=2 | 7 Seconds
|-
|-
| '''{{PvP}}''' || 79%
| '''{{PvP}}''' || 79%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Empowered
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 249*11}}}}% || {{formatnum:{{#expr: 249*11*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 79*11}}}}% || {{formatnum:{{#expr: 79*11*1.2}}}}%
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*Only the non-damaging projectile that creates the screen deals any hitstun.
*The confusion persists for a very short period after the screen expires, and is inflicted by every hit of the screen.
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