Tactical Field: Difference between revisions
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| [[ | | [[File:TactField.png]] | ||
| {{SkillType|SA|S}} Create a tactical field.<br> | | {{SkillType|SA|S}} Create a tactical field.<br>Caster's cannonballs are refilled once the tactical field is deployed. Also charge [[Mobile Shelling|Enhanced Cannonballs]]. | ||
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{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Tactical Trooper]] || 45 | | [[Tactical Trooper]] || 45 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Field | ! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=3 | {{se|111|Tactical Field||pb}} !! colspan=2 | Cannonball Reload !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! | ! Received Damage Decrease {{stat|m|RD}} !! MP Recovery {{tt|per Second|See [[#Tips and Details|Tips and Details]]}} !! Duration !! Normal !! Enhanced<br>({{tt|Per Second|See [[#Tips and Details|Tips and Details]]}}) | ||
|- | |- | ||
| colspan=11 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 3433% || 10% || 6 MP || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 1239% || 5% || 3 MP || 10 Seconds | ||
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| colspan=11 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 3433% || 20% || 6 MP || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 1239% || 10% || 3 MP || 10 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Tactical Field|Killing Blow (1), Gigantic|duration=20|duration_pvp=10|duration1=130}} | ||
| | <br> | ||
| | == Tips and Details == | ||
*{{se|111|Tactical Field||tt=no}} will additionally grant {{se||Super Armor||pb}} while it is active. | |||
| | *While the tooltip states the MP recovery occurs per second, this is false, and occurs slightly less frequently, at every 1.6 seconds. | ||
**Conversely, the enhanced cannonball reload is slightly more frequently, at every 0.9 seconds. | |||
*Over the full duration of the skill, it will recover a total of up to 72 MP (18 in PvP) and 23 enhanced cannonballs. | |||
**With the '''Killing Blow (1)''' Skill Trait, it will recover a total of up to 96 MP (24 in PvP) and 29 enhanced cannonballs. | |||
*The enhanced cannonballs are reloaded about as fast as you can fire them from [[Mobile Shelling]], letting you remain in the stance indefinitely while the field is active without needing to switch back to [[Siege Shelling]]. | |||
*Buffs that change your body size like [[Natal Chart]] affect the field's size. | |||
**However, if one of them expires while the field is active, its size will not change. | |||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
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! width="300px" | Video | |||
! Description | |||
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| | |{{#ev:youtube|vJUkZ18dU0M|300}} | ||
|Between its initial release and the 03/17/2022 KR Patch, the original version of [[Tactical Field]] placed down a stationary buff field. | |||
|} | |} | ||
<br> | <br> | ||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
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== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Defense increase changed to damage reduction.}} | *{{buff|Defense increase changed to damage reduction.}} | ||
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| 07/17/2014 || - || colspan=2 align="left" | | | 07/17/2014 || - || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|No longer reloads all enhanced cannonballs.}} | ||
|- | |- | ||
| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
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| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
*{{nerf|MP Recovery decreased.}} | *{{nerf|MP Recovery decreased.}} | ||
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| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | | rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|MP Usage increased.}} | *{{nerf|MP Usage increased.}} | ||
*Fixed issue where reload interval decreased when | *Fixed issue where idle reload interval decreased when inside the field. | ||
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| align="left" | | | align="left" | | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|Damage Bonus effect removed.}} | *{{nerf|Damage Bonus effect removed.}} | ||
*[Enhanced] effect changed to increase Damage Reduction. | *[Enhanced] effect changed to increase Damage Reduction. | ||
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*{{buff|The buff will apply to allies.}} | *{{buff|The buff will apply to allies.}} | ||
|- | |- | ||
| 03/17/2022 || rowspan=2 | | | 03/17/2022 || rowspan=2 | 04/13/2022 || colspan=2 align="left" | | ||
*{{buff|Casting speed increased by 54%.}} | *{{buff|Casting speed increased by 54%.}} | ||
*{{buff|Changed to be affected by Action Speed.}} | *{{buff|Changed to be affected by Action Speed.}} | ||
*{{buff| | *{{buff|After casting, continuously replenishes enhanced cannonballs for caster while inside the field.}} | ||
*{{buff|The field will be bound to caster and move along with them.}} | *{{buff|The field will be bound to caster and move along with them.}} | ||
|- | |- | ||
| 03/24/2022 || colspan=2 align=left | | | 03/24/2022 || colspan=2 align=left | | ||
*{{nerf|No longer affected by Action Speed.}} | *{{nerf|No longer affected by Action Speed.}} | ||
|- | |||
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" | | |||
*{{nerf|'''Physical/Magical Attack Increase''' removed.}} | |||
|- | |||
| 08/18/2022 || 09/14/2022 || colspan=2 align="left" | | |||
*Fixed MP recovery being applied in longer intervals than one second. | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{buff|Enhanced Cannonball recovery speed increased.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
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{{SkillNav - Tactical Trooper}} | |||
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