Guard: Difference between revisions
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
\\NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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| {{PvP}} || 49% | | {{PvP}} || 49% | ||
|} | |} | ||
\\KR (07/04/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |||
! Initial !! Additional | |||
|- | |||
| colspan="7" | '''Normal''' | |||
|- | |||
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds | |||
|- | |||
| {{PvP}} || 49% | |||
|- | |||
| colspan="7" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds | |||
|- | |||
| {{PvP}} || 49% | |||
|} | |||
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*If you are hit while guarding, you will receive MP and Knockdown as normal. | *If you are hit while guarding, you will receive MP and Knockdown as normal. | ||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter | *If the KD counter reaches its limit while you are guarding, you will not be knocked down. | ||
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}. | *While guarding, you are immune to {{se||Faint|tt=no}} and {{se||Flattened|tt=no}}. | ||
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | **You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | ||
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | *Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. | *This skill can be used to delay the animations of certain skills. | ||
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | **For example, [[Residential Area 3|Uno Hound]] can spin and [[Guard]] can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*As long as you are near a wall, you can guard against any move that doesn't attack from behind. | *As long as you are near a wall, you can guard against any move that doesn't attack from behind. | ||
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|{{#ev:youtube|-DrNOTK3iPI|300}} | |{{#ev:youtube|-DrNOTK3iPI|300}} | ||
|Between its initial release and the 05/15/2014 KR Patch, | |Between its initial release and the 05/15/2014 KR Patch, [[Guard]] did not have a casting attack. | ||
|} | |} | ||
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| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | | 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | ||
*{{nerf|Initial MP Usage increased.}} | *{{nerf|'''Initial MP Usage''' increased.}} | ||
|- | |||
| 07/04/2024 || 07/31/2024 || colspan=2 align="left" | | |||
*{{nerf|'''Initial MP Usage''' increased.}} | |||
|} | |} | ||
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