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Revision as of 19:46, 17 February 2014 by
Gameboy224
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Bethma
Monsters
Minibosses
Bosses
Field
Field Bosses
Bethma Monsters
Bethma Minibosses
Bethma Bosses
Bethma Field
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Wandering Saurus
Vescoo
A powerful, wandering Saurus lizardman, whose bright red skin is a source of pride.
Overhead Smash:
Draw its club and slam it with an overhead swing.
Uppercut Swing:
Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
Quake:
He will violently swing his club to the ground, both in front and behind him.
First Nasod
Wally No. 0 TYPE_P
This large robot is said to be a terrifying vehicle of Wally. Brave are the adventurers who seek it.
Booster Dash:
By using the jet packs behind his back, Wally will rush at you, dealing heavy damage.
Mecha Punch:
Punches you with its giant metal arms.
Missiles:
Bringing his robotic arms behind him, six missiles will come out of Wally on both sides!
Thruster Explosion:
Extending his arms, Wally will summon two blue bursts of energy from his hands to damage all those on the sides of him.
System Error:
TYPE_P will go on a rampage, rapidly dashing back and forth through the stage and tackling anyone in its path.