Bloody Carnival/ModA: Difference between revisions

mNo edit summary
(2 intermediate revisions by the same user not shown)
Line 50: Line 50:
! Petal Bullet !! Blood Storm !! Petal Bullet !! Blood Storm
! Petal Bullet !! Blood Storm !! Petal Bullet !! Blood Storm
|-
|-
| {{PvE}} ||1472% || 552% || 80% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
| {{PvE}} ||1472% || 552% || 80% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 351% || 131% || 10%
| {{PvP}} || 351% || 131% || 10%
Line 80: Line 80:
|dmg=1472, 552
|dmg=1472, 552
|pvp_dmg=351, 131
|pvp_dmg=351, 131
|hits=5, 11
|hits=5, 10
|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
Line 90: Line 90:


=== Miscellaneous ===
=== Miscellaneous ===
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 96: Line 98:
| {{Check|Y}}
| {{Check|Y}}
|}
|}
\\KR (04/25/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Affected By Action Speed
|-
| {{Check|N}}
|}
</tabber>
<br>
<br>


Line 108: Line 118:


== Tips and Details ==
== Tips and Details ==
=== NA ===
*{{mod|Bloody Carnival|1}} does not have the '''[Enhanced]''' range increase of vanilla [[Bloody Carnival]]. In exchange, it does more damage.
*{{mod|Bloody Carnival|1}} does not have the '''[Enhanced]''' range increase of vanilla [[Bloody Carnival]]. In exchange, it does more damage.
=== KR (04/25/2024) ===
*The chains themselves do not deal damage, instead they are used as an indicator for where to create the '''Petal Bullet''' and the '''Bloody Storm'''.
*There is total of 6 chains and thus 6 petals and storms created, but they cannot deal damage at the same time while also being summoned all at once, resulting in damage from only one instance at a time ever being applied (excluding splash damage).
*The storms create a black hole effect that sucks enemies in to the same location regardless of each individual storm's location.
<br>
<br>