Bloody Road: Difference between revisions

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! colspan=6 | Normal
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 1008% || rowspan=2 | 10 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased  
| '''{{PvE}}''' || 1008% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased  
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
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! colspan=6 | [Enhanced]
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1210% || rowspan=2 | 10 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased  
| '''{{PvE}}''' || 1210% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased  
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
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! Attribute Effect !! Max Hits !! Attribute Effect
! Attribute Effect !! Max Hits !! Attribute Effect
|-
|-
| {{SkillText|Useful|60}} || 18 (17 on release) || {{SkillText|Gigantic|120}}  
| {{SkillText|Useful|60}} || 21 (20 on release) || {{SkillText|Gigantic|120}}  
|}
|}
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<br>
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 1210*10}}}}% || {{formatnum:{{#expr: 1210*0.60*18}}}}% || {{formatnum:{{#expr: 1210*10*1.2}}}}% || {{formatnum:{{#expr: 1210*0.60*18*1.2}}}}%
| {{formatnum:{{#expr: 1210*11}}}}% || {{formatnum:{{#expr: 1210*0.60*21}}}}% || {{formatnum:{{#expr: 1210*11*1.2}}}}% || {{formatnum:{{#expr: 1210*0.60*21*1.2}}}}%
| {{formatnum:{{#expr: 1210*2}}}}% ~ {{formatnum:{{#expr: 1210*6}}}}% || {{formatnum:{{#expr: 1210*5*0.6}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12}}}}%  || {{formatnum:{{#expr: 1210*10}}}}% || {{formatnum:{{#expr: 1210*0.6*17}}}}%
| {{formatnum:{{#expr: 1210*2}}}}% ~ {{formatnum:{{#expr: 1210*6}}}}% || {{formatnum:{{#expr: 1210*5*0.6}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12}}}}%  || {{formatnum:{{#expr: 1210*11}}}}% || {{formatnum:{{#expr: 1210*0.6*20}}}}%
| {{formatnum:{{#expr: 1210*2*1.2}}}}% ~ {{formatnum:{{#expr: 1210*6*1.2}}}}% || {{formatnum:{{#expr: 1210*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 1210*10*1.2}}}}% || {{formatnum:{{#expr: 1210*0.6*17*1.2}}}}%
| {{formatnum:{{#expr: 1210*2*1.2}}}}% ~ {{formatnum:{{#expr: 1210*6*1.2}}}}% || {{formatnum:{{#expr: 1210*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 1210*11*1.2}}}}% || {{formatnum:{{#expr: 1210*0.6*20*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 413*10}}}}% || {{formatnum:{{#expr: 413*0.60*18}}}}% || {{formatnum:{{#expr: 413*10*1.2}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.2}}}}%
| {{formatnum:{{#expr: 413*11}}}}% || {{formatnum:{{#expr: 413*0.60*21}}}}% || {{formatnum:{{#expr: 413*11*1.2}}}}% || {{formatnum:{{#expr: 413*0.60*21*1.2}}}}%
| {{formatnum:{{#expr: 413*2}}}}% ~ {{formatnum:{{#expr: 413*6}}}}% || {{formatnum:{{#expr: 413*5*0.6}}}}% ~ {{formatnum:{{#expr: 413*0.6*12}}}}%  || {{formatnum:{{#expr: 413*10}}}}% || {{formatnum:{{#expr: 413*0.6*17}}}}%
| {{formatnum:{{#expr: 413*2}}}}% ~ {{formatnum:{{#expr: 413*6}}}}% || {{formatnum:{{#expr: 413*5*0.6}}}}% ~ {{formatnum:{{#expr: 413*0.6*12}}}}%  || {{formatnum:{{#expr: 413*11}}}}% || {{formatnum:{{#expr: 413*0.6*20}}}}%
| {{formatnum:{{#expr: 413*2*1.2}}}}% ~ {{formatnum:{{#expr: 413*6*1.2}}}}% || {{formatnum:{{#expr: 413*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 413*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 413*10*1.2}}}}% || {{formatnum:{{#expr: 413*0.6*17*1.2}}}}%
| {{formatnum:{{#expr: 413*2*1.2}}}}% ~ {{formatnum:{{#expr: 413*6*1.2}}}}% || {{formatnum:{{#expr: 413*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 413*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 413*11*1.2}}}}% || {{formatnum:{{#expr: 413*0.6*20*1.2}}}}%
|}
|}
*Maximum damage on immediate release accounts for initial hit. PvP damage is relative to position of cast and the enemy and Rose.
*Maximum damage on immediate release accounts for initial hit. PvP damage is relative to position of cast and the enemy and Rose.
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*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*The skill will deal 10 hits instead of 11 in [[Free Training]].
**With '''Useful''', it will deal 18 hits instead of 21 if fully held and 17 instead of 20 on immediate release.
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