Cannonball: Difference between revisions

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m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required")
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__NOTOC__{{Languages|Cannonball}}
__NOTOC__{{Languages|Cannonball}}
<div style="float: right;">{{#ev:youtube|LujRKIT_h7M|400}}</div>
{{#ev:youtube|LujRKIT_h7M|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:HeavyBarrel1.png]]
| [[File:HeavyBarrelSkill1.png]]
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance.<br>Pressing the skill key will give additional energy charge while in Super Armor State. Use the up/down arrow to adjust where to fire. Depending on energy charge, damage and size will increase.
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Max Charge Time !! Max Hold Duration
|-  
|-
! colspan=9 | Normal
| colspan=10 | '''Normal'''
|-
| {{PvE}} || 161% || 342% || 851% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
|-
| '''{{PvE}}''' || 161% || 342% || 851% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| {{PvP}} || 61% || 129% || 324%
|-
|-
| '''{{PvP}}''' || 61% || 129% || 324%
| colspan=10 | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 193% || 410% || 1021% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| {{PvE}} || 193% || 410% || 1021% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
|-
| '''{{PvP}}''' || 73% || 155% || 389%
| {{PvP}} || 73% || 155% || 389%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Cannonball|Empowered, Haste|cd=7}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Empowered Cannonball !! colspan=2 | Haste Cannonball
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Haste|80}} || 5.6 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=193, 410, 1021
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=73, 155, 389
|- style="background:{{ColorSel|CharLight|Rose}}"
|empowered=true
! Normal !! Empowered
|range_max=1.5
|-
}}
! {{PvE}}
*Damage ranges from 0~1.5 seconds charged.
| {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5 round2}}}}% || {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5*1.25 round2}}}}%
|-
! {{PvP}}  
| {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.55 round2}}}}% || {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.5*1.25 round2}}}}%
|}
*Assuming the current bug and fully charged.


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StormTrooper3.png; Shear Plate
| width="40" | [[File:HeavyBarrel9.png]]
}}
| align="center" width="150" |  [[Miracle Vision]]
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently bugged, Air Shot and Explosion damage are increased by 1.08 times and 1.09 times instead of 1.2 times.
*There is no actual charging time required to aim the skill up or down. Simply holding {{CU}} or {{CD}} while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
*When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
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*{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Heavy Barrel}}
{{HBSkills}}
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