Cannonball: Difference between revisions

no edit summary
m (Text replacement - "{{ADSquareSkill}}" to "")
No edit summary
 
Line 4: Line 4:
|-
|-
| [[File:HeavyBarrelSkill1.png]]
| [[File:HeavyBarrelSkill1.png]]
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance.<br>Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
|-
|-
|
|
Line 18: Line 18:


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 30: Line 29:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|-
|-
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Max Charge Time !! Max Hold Duration
|-
|-
| colspan="9" | '''Normal'''
| colspan=10 | '''Normal'''
|-
|-
| {{PvE}} || 161% || 342% || 851% || colspan=2 rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| {{PvE}} || 161% || 342% || 851% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
|-
| {{PvP}} || 61% || 129% || 324%
| {{PvP}} || 61% || 129% || 324%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 193% || 410% || 1021% || colspan=2 rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
| {{PvE}} || 193% || 410% || 1021% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
|-
| {{PvP}} || 73% || 155% || 389%
| {{PvP}} || 73% || 155% || 389%
Line 78: Line 77:


== Tips and Details ==
== Tips and Details ==
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding {{CU}} or {{CD}} while activating the skill is enough.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
*When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards.
<br>
<br>


ElEditors
17,794

edits