Chivalry System: Difference between revisions

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Every character in Elsword has their own unique features that set them apart from other characters.
Every character in Elsword has their own unique features that set them apart from other characters.
==Basic Information==
==Basic Information==
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When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.


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==<font color=4488ff>Knight of Gale</font>==  
==<font color=4488ff>Knight of Gale</font>==  
When the gauge is completely blue (by using Annihilation-type moves), the "Aura of Gale" will be unleashed in the form of an azure aura.
[[Image:Aura_of_Gale_Bar_Preview.PNG]]  [[File:Aura_of_Gale_Preview.PNG|thumb|Elesis's idle stance when in '''Knight of Gale''']]
[[Image:Aura_of_Gale_Bar_Preview.PNG]]  [[File:Aura_of_Gale_Preview.PNG|thumb|Elesis's idle stance when in '''Knight of Gale''']]
While in this form, you will receive the following benefits:
When the gauge is completely blue (by using Annihilation-type moves), the "Aura of Gale" will be unleashed in the form of an azure aura.  While in this form, you will receive the following benefits:


*Increased Attack Speed, movement speed, and jump speed.
*Increased Attack Speed, movement speed, and jump speed.
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==<font color=ff4444>Knight of Annihilation</font>==
==<font color=ff4444>Knight of Annihilation</font>==
When the gauge is completely red (by using Gale-type moves), the "Spirit of Annihilation" will be unleashed in the form of a crimson aura.
[[Image:Spirit_of_Anhillation_Bar_Preview.PNG]]  [[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Knight of Annihilation''']]


[[Image:Spirit_of_Anhillation_Bar_Preview.PNG]]  [[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Knight of Annihilation''']]
When the gauge is completely red (by using Gale-type moves), the "Spirit of Annihilation" will be unleashed in the form of a crimson aura. While in this form, you will receive the following benefits:


* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
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* Annihilation-based combos and Actives have an increased chance of triggering elements.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
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When playing [[Elesis]], there will be an additional bar below the MP bar called '''Chivalry'''.  This bar has 10 segments that, by default, contain 5 red '''Annihilation''' slots and 5 blue '''Gale''' slots, and depending on your actions, the bar will lean towards one color (from right to left for Annihilation, from left to right for Gale), replacing the other color's slots. As long as a color has at least one slot in the bar filled, you will receive special benefits depending on which color you currently have active. The "Aura of Gale" is selected by default, and you can switch between it and the "Spirit of Annihilation" by using the '''V''' key.
Depending on the type of skill you use, the bar will fill towards the right with blue '''Gale''' slots or towards the left with red '''Annihilation''' slots:
*Flexibility/Tenacity skill: 1 slot
*Strength skill: 2 slots
*Bravery skill: 3 slots
Note that skills fill the slots contrary to their mode: gale-based skills fill the bars with annihilation slots; annihilation-based skills fill the bar with gale slots.
If the bar is filled completely by either color's slots, the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode from being active.
<br>
==<font color=4488ff>Knight of Gale</font>==
[[File:Aura_of_Gale_Preview.PNG|thumb|Elesis's idle stance when in '''Knight of Gale''']]
When '''Aura of Gale''' is toggled on, you will be surrounded by a blue aura.  While in this mode, you will receive the following benefits:
*Increased Attack Speed, movement speed, and jump speed.
*Every 5 hit, you will receive a buff that will increase your MP gain by 5%. (Last 5 seconds and can be stacked 5 times.)
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annihilation-based combos, Actives, Special Actives, or [[Mount System|Mount attacks]], such as Moby Chariot, although these will not benefit from it.
*Gale-based combos will have 40% reduction in [[Knockdown]] rate.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
*Gale-based skills also reduce their cooldown time by 40%.
<br>
==<font color=ff4444>Knight of Annihilation</font>==
[[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Knight of Annihilation''']]
When "Spirit of Annihilation" is toggled on, you will be surrounded by a crimson aura.  While in this mode, you will receive the following benefits:
* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
}}


==Aura Chart==
==Aura Chart==
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