Crossmore: Difference between revisions

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__NOTOC__{{Languages|Crossmore}}
__NOTOC__{{Languages|Crossmore}}
<div style="float: right;">{{#ev:youtube|xOqSfAS8OHQ|400}}</div>
{{#ev:youtube|xOqSfAS8OHQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:ValSkill02.png]]
| [[File:ValSkill02.png]]
| {{SkillType|SA|S}} Fires a portable Crossmore, spreading a wide array of projectiles ahead. (Can also be activated in midair)<br>The closer the enemy, the more damage is dealt.
| {{SkillType|SA|S}} Fire a portable Crossmore. (Can also be activated midair)<br>Deals greater damage to enemies nearby.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Rose" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Mode !! Crossmore (Magical) !! Max Hits !! MP Usage !! Cooldown
! rowspan="2" | Mode !! colspan="3" | Crossmore (Magical) !! colspan="3" | Max Hits!! rowspan="2" | MP Usage!! rowspan="2" |Cooldown
|-  
|-
! colspan=5 | Normal
! First Wave !! Second Wave !! Third Wave !! First Wave !! Second Wave !! Third Wave
|-
| colspan="9" | '''Normal'''
|-
|{{PvE}}||1669% || 1477% || 1284%|| rowspan="2" | 2 || rowspan="2" | 2 || rowspan="2" |2|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
| '''{{PvE}}''' || 1669% → 1284% || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|{{PvP}}||400% || 354% || 308%
|-
|-
| '''{{PvP}}''' || 400% → 308%
| colspan="9" |'''[Enhanced]'''
|-
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1836% 1412% || rowspan=2 | 6 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
|{{PvE}}||1836% || 1624% || 1412%|| rowspan="2" | 2 || rowspan="2" | 2 || rowspan="2" |2|| rowspan="2" | 160 MP|| rowspan="2" |14 Seconds
|-
|-
| '''{{PvP}}''' || 440% 338%
|{{PvP}}||440% || 389% || 338%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Crossmore|Gigantic, Heavy|130|cd=14}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Gigantic Crossmore !! Heavy Crossmore
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy}}
|}
<br>
<br>


== Extra Information ==
== Extra Information==
<!-- PvE -->
===Total Damage===
{{#vardefine: damage_min                                        |1836}}
{{Damage|true|Rose
{{#vardefine: damage_max                                        |1412}}
| dmg = 1836, 1624, 1412
{{#vardefine: hit_count                                          |6}}
| pvp_dmg = 440, 389, 338
{{#vardefine: total_damage_min                                  |{{#expr: {{#var:damage_min}} * {{#var:hit_count}}}}}}
| hits = 2, 2, 2
{{#vardefine: total_damage_min_heavy                            |{{#expr: {{#var:total_damage_min}} * 1.44}}}}
| heavy = true
{{#vardefine: total_damage_min_over_strike                      |{{#expr: {{#var:total_damage_min}} * 1.2}}}}
| passive1 = ECP System
{{#vardefine: total_damage_min_over_strike_heavy                |{{#expr: {{#var:total_damage_min_over_strike}} * 1.44 round2}}}}
| passive2 = Key of Proof
{{#vardefine: total_damage_min_key_of_proof                      |{{#expr: {{#var:total_damage_min}} * 1.3}}}}
| append = 1, Over Strike
{{#vardefine: total_damage_min_key_of_proof_heavy                |{{#expr: {{#var:total_damage_min_key_of_proof}} * 1.44 round2}}}}
| suffix2 = Used midair
{{#vardefine: total_damage_min_over_strike_key_of_proof          |{{#expr: {{#var:total_damage_min_over_strike}} * 1.3}}}}
| bug = true
{{#vardefine: total_damage_min_over_strike_key_of_proof_heavy    |{{#expr: {{#var:total_damage_min_over_strike_key_of_proof}} * 1.44 round2}}}}
}}
{{#vardefine: total_damage_max                                  |{{#expr: {{#var:damage_max}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_max_heavy                            |{{#expr: {{#var:total_damage_max}} * 1.44}}}}
{{#vardefine: total_damage_max_key_of_proof                      |{{#expr: {{#var:total_damage_max}} * 1.3}}}}
{{#vardefine: total_damage_max_key_of_proof_heavy                |{{#expr: {{#var:total_damage_max_key_of_proof}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike                      |{{#expr: {{#var:total_damage_max}} * 1.2}}}}
{{#vardefine: total_damage_max_over_strike_heavy                |{{#expr: {{#var:total_damage_max_over_strike}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof          |{{#expr: {{#var:total_damage_max_over_strike}} * 1.3}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_heavy    |{{#expr: {{#var:total_damage_max_over_strike_key_of_proof}} * 1.44 round2}}}}


 
===Miscellaneous===
<!-- PvP -->
{| class="colortable-Rose" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{#vardefine: damage_min_pvp                                        |440}}
|-
{{#vardefine: damage_max_pvp                                        |338}}
!Affected By Action Speed
{{#vardefine: total_damage_min_pvp                                  |{{#expr: {{#var:damage_min_pvp}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_min_heavy_pvp                            |{{#expr: {{#var:total_damage_min_pvp}} * 1.44}}}}
{{#vardefine: total_damage_min_over_strike_pvp                      |{{#expr: {{#var:total_damage_min_pvp}} * 1.2}}}}
{{#vardefine: total_damage_min_over_strike_heavy_pvp                |{{#expr: {{#var:total_damage_min_over_strike_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_min_key_of_proof_pvp                      |{{#expr: {{#var:total_damage_min_pvp}} * 1.1}}}}
{{#vardefine: total_damage_min_key_of_proof_heavy_pvp                |{{#expr: {{#var:total_damage_min_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_min_over_strike_key_of_proof_pvp          |{{#expr: {{#var:total_damage_min_over_strike_pvp}} * 1.1}}}}
{{#vardefine: total_damage_min_over_strike_key_of_proof_heavy_pvp    |{{#expr: {{#var:total_damage_min_over_strike_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_pvp                                  |{{#expr: {{#var:damage_max_pvp}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_max_heavy_pvp                            |{{#expr: {{#var:total_damage_max_pvp}} * 1.44}}}}
{{#vardefine: total_damage_max_over_strike_pvp                      |{{#expr: {{#var:total_damage_max_pvp}} * 1.2}}}}
{{#vardefine: total_damage_max_over_strike_heavy_pvp                |{{#expr: {{#var:total_damage_max_over_strike_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_key_of_proof_pvp                      |{{#expr: {{#var:total_damage_max_pvp}} * 1.1}}}}
{{#vardefine: total_damage_max_key_of_proof_heavy_pvp                |{{#expr: {{#var:total_damage_max_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_pvp          |{{#expr: {{#var:total_damage_max_over_strike_pvp}} * 1.1}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_heavy_pvp    |{{#expr: {{#var:total_damage_max_over_strike_key_of_proof_pvp}} * 1.44 round2}}}}
=== Total Damage ===
{{SkillText|FreeTraining}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Performed on the ground !! colspan=4 | [[Key of Proof]] Used midair
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#var: total_damage_min}}}}% → {{formatnum:{{#var: total_damage_max}}}}%
| {{formatnum:{{#var: total_damage_min_heavy}}}}% → {{formatnum:{{#var: total_damage_max_heavy}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike}}}}% → {{formatnum:{{#var: total_damage_max_over_strike}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_heavy}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_heavy}}}}%
 
| {{formatnum:{{#var: total_damage_min_key_of_proof}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof}}}}%
| {{formatnum:{{#var: total_damage_min_key_of_proof_heavy}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_heavy}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_heavy}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_heavy}}}}%
|-
! {{PvP}}
| {{formatnum:{{#var: total_damage_min_pvp}}}}% → {{formatnum:{{#var: total_damage_max_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_heavy_pvp}}}}%
 
| {{formatnum:{{#var: total_damage_min_key_of_proof_pvp}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_key_of_proof_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_heavy_pvp}}}}%
|}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Affected By Action Speed
|-
|-
| {{Check|Y}}
|{{Check|P}}
|}
|}
<br>
<br>


== Tips and Details ==
==Tips and Details==
*The damage of this skill goes down over time very quickly, reducing in damage even at point-blank range.
*Tooltips from all servers erroneously claim that the damage will decrease gradually. In reality, it has three stages, and the intermediate one is not even listed on the tooltips.
*This skill is affected by the [[Free Training]] hit count error, so it will deal one less hit than expected there.
*The third wave is affected by the [[Free Training]] hit count error, dealing one less hit than expected there.
*Only your casting animation is affected by action speed.
<br>
<br>


== Trivia ==
==Trivia==  
*The skill is based on DFO's now deleted Female Spitfire skill [https://wiki.dfo.world/view/Crossmore Crossmore].
*The skill is based on an older version of DFO's shared Spitfire skill [https://wiki.dfo.world/view/Crossmore Crossmore]. The DFO skill has since been renamed to [https://wiki.dfo.world/view/Cross_Fire Cross Fire].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Rose updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" |Date!! colspan="2" |Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |  
|02/18/2016||07/13/2016|| colspan="2" align="left" |
*'''Crossmore''' added.
*'''Crossmore''' added.
|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*Tooltip error in [Enhanced] level fixed.
*Tooltip error in [Enhanced] level fixed.
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
|04/27/2017||05/10/2017|| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*None
*None
|-
|-
| 06/01/2017 || - || colspan=2 align="left" |  
|06/01/2017 ||-|| colspan="2" align="left" |
*Fixed issue where the skill will be canceled when using other skills that can be used in mid-air during the skill casting.
*Fixed issue where the skill will be canceled when using other skills that can be used in mid-air during the skill casting.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/14/2019 || 08/28/2019 || align="left" |  
|08/14/2019||08/28/2019
| align="left" |
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
| align="left" |  
| align="left" |
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |
|03/12/2020||04/08/2020|| align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*{{buff|Maximum damage increased.}}
*{{buff|Maximum damage increased.}}
*{{nerf|Minimum damage decreased.}}
*{{nerf|Minimum damage decreased.}}
|-
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
|05/27/2021||06/23/2021|| colspan="2" align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*'''Empowered''' trait changed to '''Heavy'''.
*'''Empowered''' trait changed to '''Heavy'''.
|}
|}
<br>
<br>


== Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
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}}
}}
<br>
<br>
{{SkillNav - Valkyrie}}
{{SkillNav - Valkyrie}}
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