Divine Stigma/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Divine Stigma
}}
}}
<div style="float: right;">{{#ev:youtube|8GEn-akokPs|400}}</div>
{{#ev:youtube|8GEn-akokPs|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|DivinePhanesSkill2.png}}
| {{Force|DivinePhanesSkill2.png}}
| {{SkillType|SA|B|M}} Create a stigma ahead. A large cross will drop where the stigma is created. The cross will become slower and larger every time it hits an enemy.<br>Damage to Mid Boss/Boss is increased by 10% per hit. (Max 60%)<br>(Can also be used in midair)
| {{SkillType|SA|B|M}} Create a stigma ahead. A large cross will drop where the stigma is created. The cross will become slower and larger every time it hits an enemy.<br>Damage to Mid Boss/Boss is increased by 10% per hit. (Max 60%)<br>(Can also be activated midair)
|}
|}
<br>
<br>
{{clearfix}}


==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
!Class!!Level Required!!Skill Requirement
!Class!!Level Required!!Skill Requirement
|-
|-
|[[Dius Aer]]||99 ||[[Camilla#Others|[Force] Divine Stigma (A)]]
|[[Dius Aer]]||99 || {{mr|Divine Stigma}}
|}
|}
<br>
<br>
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|-
|-
!Mode!!Cross (Physical)
!Mode!!Cross (Physical)
!Max Hits
!Damage Dealt to Mid-boss/<br>Boss Increase per Hit
!Damage to Mid-boss/Boss Increase per Hit
!Size Increase per Hit
!Size Increase per Hit!!MP Usage !!Cooldown
!Max Hits !!MP Usage !!Cooldown
|-
|-
|{{PvE}}||690%
|{{PvE}}||690%
| rowspan="2" | 20
| rowspan="2" |10% (Max 60%)
| rowspan="2" |10% (Max 60%)
| rowspan="2" |1% (Max 1.5 times)|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds  
| rowspan="2" |1% (Max 1.5 times)
| rowspan="2" | 20|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds  
|-
|-
|{{PvP}}||262%
|{{PvP}}||262%
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==Total Damage==
==Total Damage==
{{#vardefine: dmg       | 690 }}
{{#vardefine: max       | 1.6 }}
{{#vardefine: pvp_dmg  | 262 }}
{{#vardefine: increases | (1.1 + 1.2 + 1.3 + 1.4 + 1.5 + 1.6) }}
{{#vardefine: per_hit  | 0.1 }}
{{#vardefine: count    | 6   }}


{{Damage|true|Chung


{{#vardefine: max | {{#expr: 1 + {{#var:count}} * {{#var:per_hit }} }} }}
| dmg = 690
{{HitLoop|name=boss_dmg}}
| pvp_dmg = 262
{{HitLoop|name=pvp_boss_dmg}}
{{Columns|
<div>
=== Normal ===
{{Damage|true|Chung
| dmg = {{#var:dmg}}
| pvp_dmg = {{#var:pvp_dmg}}
| hits = 20
| hits = 20
| avg_hits = 14
| avg_hits = 14
| awk_alias = Dungeons, Mid-Boss/Boss
| awk_hits = 14 * {{#var:max}} + {{#var:increases}}
| avg_awk_hits = 8 * {{#var:max}} + {{#var:increases}}
| heavy = true
| heavy = true
}}
</div>


<div>
=== Mid-boss/Boss ===
{{Damage|true|Chung
| dmg = {{#var:dmg}}*{{#var:max}}, {{#var:boss_dmg}}
| pvp_dmg = {{#var:pvp_dmg}}*{{#var:max}}, {{#var:pvp_boss_dmg}}
| hits = 14, {{#var:boss_dmg_hits}}
| avg_hits = 8, {{#var:pvp_boss_dmg_hits}}
| heavy = true
}}
</div>
}}
}}
*Average assumes 14 hits.
*Average assumes 14 hits.
*Does not account for splash damage.<br><br>
*Does not account for splash damage.
<br>


== Tips and Details ==
== Tips and Details ==
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