Einherjar: Difference between revisions
→Tips and Details
Gameboy224 (talk | contribs) (→Tips and Details: From my testing, Musket actually has less end frames and slightly edges out Auto-Gun.) |
Gameboy224 (talk | contribs) |
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***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ||
***You can stay in midair mode after casting a skill in the same way you activated it. | ***You can stay in midair mode after casting a skill in the same way you activated it. | ||
***Muskets are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades. | ***Muskets are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades. Auto-Gun is marginally less efficient, while Revolver is noticeably slower, and Hand Cannon is naturally the slowest. | ||
**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. |