Energy Absorption: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The Sphere will inflict heavy hitstun so it's best for additional combos.
*The sphere will inflict heavy hitstun on enemies hit, allowing it to easily extend combos in PvP as well as slow down bosses in Super Armor.
**If used at point-blank range, it will hit mobs from behind, so it's not recommended against [[Blood Colonel Edan|Edan]] or Blade Masters with [[Evacuation!|Evacuation]] when attacking them from the front or against Iron Paladins with [[Veteran Technique]] when attacking them from the back. However, this can be bypassed by using [[Steel Body]], taking some steps back, and then using '''Energy Absorption''' at enough range to ensure the sphere hits the correct side.
**Because of the heavy hitstun, this skill can sometimes reset the opponent's KD counter.
**Because of heavy hitstun, this skill can reset the opponent's KD counter.
**The ability to use this skill for combos in PvP is further improved by the '''Gigantic''' trait, giving it excellent reach to catch enemies from most command launches/knockback attacks. It may also allow the skill to hit slightly behind Ara.
*Lag issues when using this skill can cause Ara not to gain Spirit Energy.
*If used at point-blank range, the sphere will hit enemies from behind, making it useful against enemies that take less damage from the front
*The Gigantic trait can occasionally make this skill hit directly behind her.
*When experiencing lag, the skill may sometimes not register the correct amount of enemies hit for the Energy Drain, making you gain less Spirit Energy than you actually should.
*This skill can be [[Counter Attack|countered]]
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