Fantasy Impromptu - 2nd Movement: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Character Level !! Damage (Magical) !! Max Hits !! CP Usage !! MP Usage !! Cooldown
! Character Level !! Damage (Magical) !! Max Hits !! CP Usage<br>(If chained) !! MP Usage !! Cooldown
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| align="left" | 45 || 378% || 13 || 10 CP || 0 MP || 20 seconds
| align="left" | 45 || 378% || 13 || 10 CP (8 CP) || 0 MP || 20 seconds
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== Tips and Details ==
== Tips and Details ==
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*If this skill is used as a chained one right after [[Fantasy Impromptu - 1st Movement]], 8 CP will be used instead of 10.
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