Flexible Movement: Difference between revisions

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Changed description and buff/debuff names to match Cobodex; minor cleanup
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__NOTOC__
__NOTOC__{{Languages|Flexible Movement}}
{{Languages|Flexible Movement}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:New Agility.png]]<br>
| [[File:WindSneakerPassive3.png]]
| '''[Passive]''' When your HP would normally fall to 0, you will be forcefully knock-downed and surviving with 1 HP. HP will then gradually regenerate.  
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds.
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class            !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative
|-
|-
| [[Combat Ranger]] || Lv. 20 || 35            || 7                || 2                || [[Quick Movement]]
! Class !! Level Required !! Skill Requirement
|-
| [[Wind Sneaker]] || 60 || {{SkillText|SkillQuest|4}}
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activation<br>Cooldown !! colspan="2" | HP Regeneration
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! HP Regenerated<br>per Second !! Duration  
! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration
|-
! HP Recovery per Second !! Duration  
|-
| colspan="6" | {{PvE}}/{{PvP}}
|-  
|-  
| align="left" | 1 || rowspan="2" | 35 || 56 Seconds || 0.5% || rowspan="15" | 10 Seconds
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
|-  
|-  
| align="left" | 2 || 54 Seconds || 0.55%
| align="left" | 2 || 67 || 2% || 0.4%
|-  
|-  
| align="left" | 3 || 36 || 52 Seconds || 0.6%
| align="left" | 3 || 69 || 3% || 0.6%
|-  
|-  
| align="left" | 4 || 39 || 50 Seconds || 0.65%
| align="left" | 4 || 99 || 4% || 0.8%
|-
| align="left" | 5 || 42 || 48 Seconds || 0.7%
|-
| align="left" | 6 || 45 || 46 Seconds || 0.75%
|-
| align="left" | 7 || 48 || 44 Seconds || 0.8%
|-
| align="left" | 8 || 51 || 42 Seconds || 0.85%
|-
| align="left" | 9 || 54 || 40 Seconds || 0.9%
|-
| align="left" | 10 || 57 || 38 Seconds || 0.95%
|-
| align="left" | 11 || 60 || 36 Seconds || 1%
|-
| align="left" | 12 || 63 || 34 Seconds || 1.05%
|-
| align="left" | 13 || 66 || 32 Seconds || 1.1%
|-
| align="left" | 14 || 69 || 30 Seconds || 1.15%
|-
| align="left" | 15 || 72 || ?? Seconds || 1.2%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster.
*'''Flexible Movement''' will not save you from [[Elements#Fire (Blaze)|Fire]], [[Elements#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
**Doing a quick {{CZ}} attack will knockdown targets.
*If you receive a killing blow while being in the air and '''Flexible Movement''' triggers, you're still able to die by receiving another hit in the air.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*You will not be knocked down when '''Flexible Movement''' activates from a skill that inflicts [[Status Effects|Stun]].
*[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air.
*You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*You can gain a lot of health back if combined with [[Airelinna - Nymph]] which can be useful in PvP.
*All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP.
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<br>
== Trivia ==
[[Image:Agility.png|thumb|right|Old Icon of '''Flexible Movement'''.]]
*In NA, this passive is renamed to '''Flexible Movement'''.
<br><br><br><br>


== Updates ==
== Updates ==
*09/12/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
**Evasion increase was deleted.
|-
**When activated, HP recovers gradually for 10 seconds was added.
! colspan=2 | Date !! colspan=2 | Changes
*11/07/2013 KR
|-
** SP requirement changed (Unlock 7 SP, Leveling 2 SP).
! KR !! NA !! PvE !! PvP
*05/15/2014 KR
|-
** Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Flexible Movement''' added.
|-
| 09/12/2013 || - || colspan=2 align="left" |
*{{buff|HP Recovery effect added.}}
*{{nerf|Evasion Increase effect removed.}}
*Icon changed from [[File:Agility.png|30px]] to [[File:WindSneakerPassive3.png|30px]]
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*SP requirement changed (Unlock 7 SP, Leveling 2 SP).
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*Reactivation Cooldown decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown increased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Merging with [[Nimble Movement]].}}
**Quickly Recover effect added.
**Action Speed Increase effect added.
|-
| 11/05/2015 || - || colspan=2 align="left" |
*{{nerf|Skill effect decreased.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown increased to 120 seconds.}}
|-
| 04/21/2016 || 05/18/2016 || align="left" |
*None
| align="left" |
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection.}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Action Speed Increase decreased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{buff|HP Recovery per Second increased.}}
*{{nerf|HP Recovery Duration decreased.}}
*{{nerf|Action Speed Increase decreased.}}
|}
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{{tabs
== Alternative Names ==
|name=s
{{AlternateLanguages
|tab1=NA
|Color={{ColorSel|CharLight|Rena}}
|contents1={{CRSkills}}
|KR=유연한 몸놀림 |KRName=Supple Movement
|tab2=KR
|CN=柔软的动作        |CNName=Soft Body
|contents2={{CRSkillsKR}}
|FR=Indestructible |FRName=Indestructible
|BR=Instinto de Sobrevivência |BRName=Survival Instinct
|UK=Indestructible
|JP=アヴォイド  |JPName=Avoid
|IT=Indistruttibile|ITName=Indestructible
|DE=Unverwüstlich |DEName=Indestructible
|ES=Indestructible |ESName=Indestructible
|PL=Niezniszczalny |PLName=Indestructible
}}
}}
<br>
{{SkillNav - Wind Sneaker}}
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